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Reversing female characterization tropes! P3P speculation! [Aug. 22nd, 2009|10:32 pm]
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[Audio |Macy Gray - Do Something]

So, I am all over this and the like. In light of the OP animation and the conspicuous placement of Fuuka and Aigis (as well as the inclusion of Jung & the butterfly effect in the text); I began speculating. Here are my posts ganked from a GameFAQs thread I made concerning such.

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So, we've seen that in the new OP animation; there's quite a few (or at least two) distinct differences in the mirror images. While the Shinji/Mysterious-Other-Guy/Ken one is interesting; the one that really has me interested are the two parallels between Aigis and Fuuka.

The most telling part is near the end of the entire OP, where everyone is mirrored left and right - except for Fuuka and Aigis, who move as though they're mirror images of each other.

It makes me wonder (read: hope) that Fuuka takes a more prominent role as a plot-inducing character. She may not be playable (though that would be a welcome development), but having a more notable role wouldn't hurt (and she wasn't exactly lacking in terms of characterization in the first one; she functioned more-or-less as the one who didn't have major issues for most of the game).

Also, it'd be badass if she more-or-less fell in love with the MShe as Aigis did with MC. I mean, Fuuka was pretty (wonderfully) gay in the MC story - she was all turned on with Mitsuru's smooth skin, Natsuki; hell, even the FES thing with Yukari stripping her...

....

What about US GAY PEOPLE who would love to play any side and have legitimate fantasies like FUUKA FALLING IN LOVE WITH MSHE being affirmed? Or are you saying you speak for all girls, ergo making women who are attracted to women whom play video games invisible?

....

Its alright; I'm sorry I resorted to such a tone so quickly. I'm relatively wary of the double-standard-institutional-sexism-and-homophobia thats pretty endemic to alot of GameFAQS, but thats no excuse for the way I behaved.

See, I don't think that possibility is stupid. Personally, Fuuka reads as a character who will or would very much 'come out' in the future. There were the hints I listed above, and a few others I can't recall right now. This isn't to say there's a checklist (there's no 'BAM' 'BAM' 'BAM' 'LBGT-IDENTITY'), but rather she exhibits quite a few traits that other characters whom've come out in fictional media have displayed. Its not just me, myself and quite a few of my friends (lesbian, gay men, bi women, etc.) whom have seen the game feel Fuuka, of all the cast, is the one most likely to come out (in terms of, like I said, borderline-standardized cues from a to-be-gay character).

From the Answer, I felt it was relatively clear that Aigis was in love with the MC (whether or not 'in love' is romantic or sexual in nature, but she's pretty clearly loving him). Even with that development, she shared a very specific bond with the MC - that in which she is the person who actively tied him to his past. I think it would be sweet for the MShe to develop such a bond with Fuuka, who was generally left out in terms of major emotional pairings via endgame (of course, this was a positive element too; as Fuuka was pretty clearly the one character who was healthiest about approaching a life outside of SEES). And if it were romantic, I don't see a problem with that - almost all of the social links developed could recognizably lead to romantic bonds anyway; they all lead to such a close bond that a romantic development from such a deep friendship wouldn't be unthinkable.

.....

Well, I believe that actually may happen. Maybe for some reason, Natsuki as a character is eliminated from the game - and then the closest bond that Fuuka develops in-story is with MShe. Subsequently, perhaps Aigis may have a different role entirely -

This is (major), speculation, but... we've seen that Pharos and Ryoji still retain a male form in the MShe side; and (in terms of visual design) one can infer that their appearances are predicated on their physical connection to MC... I think that (especially in relation to the various text in the OP that others have wonderfully documented) the MC (with messiah-like abilities) actually may have created this sort of alternate version of himself in order to find a way in which in some world, he didn't have to sacrifice himself and could live in the world with his friends. MShe's story may actually be that.

But before I get sidetracked, having MShe's closest bond be with Fuuka isn't something improbable. They just have to write-out Natsuki.

.....

If it is that, they may justify it with something like - he can create alternate realities, but he can only put the pieces together; he can't control the outcome. It makes sense, in terms of physics and the like. But if they do as such; I really hope they have some sort of acknowledgment from him (or Pharos or the like); something along the lines of not regretting the choices he made because making choices and doing is living, ergo he can live his life with regret because he remains fully committed to his choices.

He's allowed to see what could have happened, but all the memories of his life are so precious that even if he could take the chance and relive his life without making that sacrifice - he wouldn't make that choice, because he was happy and proud of the life he lived. Or something along those lines.

With the Fuuka falling for Jin; I actually had a similar idea if not with Yukari. Remove the MC and alot of her own character development (outside of what she growth she causes in Mitsuru) is removed. In order for Yukari to grow into a healthy person (as opposed to the relatively selfish person she was in the beginning of the game), she may need a development a la Junpei with Chidori. Ergo, Jin and Yukari.

.....


That's exactly why - remove Natsuki, and some key elements of Fuuka's development are removed. Replace Natsuki with the MShe, and Fuuka's emotional foil is you!

.....

I was thinking about xxxHolic and TC myself when the OP came out - animations like such are incredibly deliberate; and what alot of people consider aesthetic are actually very specifically decided clues. Direction and such - all the work put into animation we don't consider - actually contribute to it. Add this to the we-now-realize-lampshading in the original P3 OP and I think alot of the terms they shared are intentional in their choice.

And that idea makes much, much more sense - Elizabeth actually being the one beyond this alternate reality, because if things such as a death or the like occur in the universe; we don't have Messiah-Minato claiming responsibility as it was Elizabeth. This keeps all the MC canon in place, etc.

I doubt that MShe's story will have the same ending, because consistently the Persona narratives have presented what-appears-to-be a trope-filled story and then subverted it like mad. It's a very, very common trope that female characters in RPGs (and narratives overall) are often sacrifical lambs (self-chosen or otherwise) to caretake for the entire world, or be gate keepers (barrier maidens). If anything, Atlus - whose games have always subverted stereotypical female characterization, or at least really expanded on them - will turn the 'sacrificing one's soul' part right on its head.

But even if this does end up being the same story with a few changes, I won't mind because P3's narrative is that good already.
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RePost: My thoughts on the depection of women in Musou games. [Aug. 13th, 2009|08:50 am]
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[Audio |Fonogenico - Reason]

Archive Day! Yes, it's been a while since I've posted - a long while, and I hope my Twitter has proved somewhat sufficient. At any rate, I forgot I had this and was reminded when Rydain posted a great analysis of why the DW6 designs work in some cases and don't in others. This reminded me of this post I had made at KoeiWarriors concerning the depiction of women in the Musou games.

EDIT I'll have to re-add the links that are missing later. For now, enjoy!

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Interesting point: can male KOEI characters be considered sex objects? Hmm...

Yes, they can. Male characters and men can be objectified - objectification happens when a person or persons are treated as tools and lacking in agency or personhood. Specifically, sexual objectification happens when a person is objectified - and the standards of worth for the object are how sexually arousing they are.

Sexualization is different from sexual objectification in terms of characters, because a character can have agency but still be directed or rendered within a peice of media in a way that focuses on (culturally-defined) sexual situations or areas of the body.

A strong example of a sexualized character with agency is Natsume Maya from Tenjou Tenge; she's drawn and depicted in a manner where she has strength of will and the capacity to make desicions but the direction of media often makes her breast, buttocks or crotch the focal point of many peices she's in.

A Musou-specific example of a character who is sexualized but has agency is SW1's Nouhime. She had a clear personality that was predicated in her own goals and personhood, but much of the art and direction of her movements were focused on her sexually provocative mannerisms.

I have my own thoughts on the subject of how women are portrayed within the Musou games; my perspective and reading of the games come from my experiences as a radical feminist and a person involved with social justice, as well as a person who is involved with communications and franchising. So, as much as it may seem a bit... strict, I'm going to lay out a few ground perspectives I am working from. I am sharing these because if you disagree with these fundamental beliefs, that's alright - it's just that you will not enjoy the rest of my post or agree with the base points at all, so it may be better to just skip it.

1) Women exist and live within an international culture that assumes they are less capable and able within times of war.

2) Misandry is not feminism. Feminism has never been about hating men. However, misandry - as troubling and destructive as it is - does not have the institutional power that sexism & mysoginy do.

3) Within forms of oppression, there tend to be four difference practices to it - Interpersonal, Institutional, Cultural, and Personal. This is a primer that explains the four within the context of homophobia. There is a very prominent sub-category in Personal known as Internalized -Ism.

Alright, with that out of the way...

KOEI's Musou games have female characters that both break tropes and re-enforce tropes.

I'll start by focusing on one huge problem in franchises with lots of characters like this - tropes. Tropes are bad. Female character tropes are even worse. Tropes are not Archetypes. Every character is predicated in an Archetype - the way that we overcome an Archetype becoming a Trope is by expanding on the characterization. There is never too much characterization as long as the characterization is meaningful and connotatively makes sense to us the audience.

One of the most common tropes that apply to the Musou games (being an action oriented series) is applying the Virgin/Whore dichotomy within the context of battle.

Virgins ('good' women, decidedly virginal and thus not 'bad' AKA morally ambiguous) are given long-range weaponry - bows or magic, for the most part. This tends to happen because a Virgins ability to have morality is predicated on her staying pure; and the Virgin stays pure by not getting touched (and thus not becoming involved in the physicality of battle). The bows from DW6, and Gracia's bracelet attacks are examples of such.

Whores ('bad' women, have active open sexual appitites and are thus 'morally ambiguous') are given hand-to-hand weaponry; but it's often in the form of speed-focused weaponry or tricks. Whores are culturally attunded to being underhanded and conniving; that's why female assassins tend to be coded as whores - using their sexuality as a weapon. Noh is easily the best example of such.

The other very popular trope is to give the girl-child characters weapons which are hand-to-hand, but they handle them in such an anachronistic manner that they aren't visually coded as weaponry at all.

Tropes are detrimental in many ways; I will focus on how tropes are detrimental in a franchise sense. They're problematic because all the characters end up being exactly the same. That's boring to us in the audience because it means that the individuality of the individual is removed; rather it never existed. Thus, in order for KOEI to maximize the interest in the franchise; the characters must be diverse and meaningfully so.

There are many, many positive factors in how KOEI portrays the women characters in the Musou series. The biggest I've noticed are;

1) There is a relatively large amount of diversity in terms of personality, attitude and appearance. They are distinct from each other outside of appearance; they have distinct speech patterns, beliefs, and attitudes. KOEI's women often break the tropes that have been set for female characters. Noh, while very much predicated in the 'Whore' category, has enough character to break as such. Ina is a character that actively breaks the trope by having strength of moral, but also by being desicive (and very importantly, uses her bow in an upclose upfront manner).

2) All of them have the strength of will and the level of agency to act on the accord of their own beliefs. They all make the active desicion to fight.

3) There are is a great deal of diversity in how the women characters interact with each other (applies primarily to WO; not so much the core games) - there are friendships, antagonistic relationships, rivalries, etc.

However, there are problematic trends;

1) An overwhelming amount of narratives for the women that are predicated on being inspired by, dependent on, or solely motivated by male characters in their lives. (In the core games, women interacting with other women is scarce.)

2) The design sense for the women, with few exception, consistently dress them in minimal or no armor. One could argue that the stylistic nature of games shows the lack of nessecary armor, the fact that the male characters are quite frequently dressed in armor (especially when the female characters already exist in a context where they aren't taken seriously in war) condemns this moot. The exceptions to this are Yue Ying (Pre-DW6 had sufficient armor (even if DW5 wasn't coded as such); DW6 has practical but minimal) and Tachibana Ginchiyo.

3) In the core games, rivalries and antagonistic relationships between women are the primary form of interaction between women. The SW games have Ginchiyo & Ina, but one caveat compared to the Sekigahara Melee stages is minimal and dangerous. The DW games rarely have the women interact period (despite there being potential to do so; Shangxiang and Yueying could easily have become buddies, etc.). The Qiao sisters are another minor exception (we barely see them interact with each other; their stories focus on their husbands interaction).

4) Women whom have open sexual appitites are primarily coded as sexually ambiguous or as 'airheaded'. Noh is coded as incredibly sexual but openly acknowledges such; the more surprising example is Zhen (who, being affilliated with the 'bad' kingdom needed to be the 'bad' girl). Nene, having an openly sexual relationship with her husband, is coded as not even recognizing as such.

5) They're all coded as attractive within culturally-defined beauty standards. All of them. There is not one 'unattractive' woman in the bunch. Part of this is predicated on the fact that many of these women were noted for their great beauty, but even the women who weren't were coded as attractive. There's no excuse for this; it's represensible.

6) They rarely meaningfully affect the tide of the battle in an overt sense, and are rarely commanders. This is again tied to the understanding that one does not want to muck up the narrative too much; however there are many minor stages where the women could lead or have a starring role in an overt sense. Yue Ying aided with the Wood Oxen in Wu Zhang Plains, but it's only referenced in her narrative - and it won't make or break the battle.

So, we've identified the problems! These can be easily fixed, really. But one major question comes up!

How do you create a female character that is both historically & culturally accurate and is an interesting character with agency?

Well... you don't.

You don't as the historical narratives are predicated as women either being tools or superflous; but rather you create a character inspired by the cultural understanding of such. So you don't make a narrative that's almost exactly what happened to Noh, but you take the folktales and popular understanding of Noh and make her an interesting character from that.

For those interested, I use this as a checklist. Look and apply to the female Musou characters, and see what you come up with.

I have to finish this up, so I will post these points as well.

Focus on creation of women as people first, but don't forget that the way that women are treated within the cultural context - being a woman is part of who they are, not all of who they are.

Characters are all archetypes; what differentiates a character from stereotype is level & amount of characterization that breaks type at a closer level.

The coding of popular characters as archetypes predicated in sexualization isn't a problem (archetypes are inherently sexual!); it's when the sexualization overrides the character that is problematic (again, Noh is sexy! But she's not only sexy.)

More characters = greater chance of diversity, higher chance of interest.
Less characters = more attempts to shoehorn, less diversity, less interest.

And for the record; my own reading of all the games? WO1 & 2, as a whole, are by far the most female friendly & feminist friendly Musou games there are.
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Legend of Chun-Li Deleted Scenes were Deleted?! [Jul. 13th, 2009|08:46 pm]
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[Audio |Orange Pekoe - Yuragi]

Oh, my mind has not been focused on many matters as of late beyond the personal. So here's a personal update, for the sake of both my sense of commitment and for the sake of writing in general! Ha!

Today, I tried something with my hair! You can't really tell, since my head is all black and shiny, but I wore a headband - not pictured - and spiked out everything that the headband didn't pull back. It's totally a lazy-person's version of Huang Zhong's awesome, awesome hair. Since I don't have long enough hair or the hours to put my hair into tiny separated streams, so I improvised. Tons of fun.

I bought The Legend of Chun-Li on DVD; and definitely the first thing I want to bring up are the deleted scenes, and the fact that my first reaction was "Why the frig did they delete these when they would have cleared up so goddamn much?". I mean, no - this does not make up for Chris Klein's performance, but wow did it add so much. All of it.

First of all; in about 5-10 seconds at most, they managed to add quite a bit of depth to Charlie's character. This sort of angst presented in integral to the archetype that Chris Klein plays; in order for this overacting tough guy who looks like a caricature to be taken seriously, we have to find out that the bravado is a caricature to cover up the pain. No, it's not an innovative archetype but the pain is necessary to make it at least a successful one. Why they removed this when it added depth to Nash and thematically linked him to Chun-Li in a way that actually mattered? Mind. Blown.

The most important scene cut was of Chun-Li and Gen conversing; having dinner and linking all of Chun-Li's various narrative ties together. First of all, it acknowledged the randomness of Gen's non-death openly; which totally would have helped in the actual acceptance of his return. But more importantly, it's this scene that ties together the Chun-Li of Hong Kong and the Chun-Li of Thailand - she's accepting the heritage of her father figures, and subsequently - of her own efforts and will - become a hero that synthesizes both the order of the Web and her father's teachings. She's the Spinning Bird; the hero of the streets who won't be caught. I love that so freaking much; my mouth dropped when I first saw this scene. Why on earth did they cut it out?!

Not all that was cut was beneficial to have in the film, though. Of course I'm talking about the pseudo-romantic lingering touch-gaze bit that Chun-Li and Nash had. That certainly didn't do anything for me; I'd much rather them develop the relationship into something similar in the film. Sibling-like, completely. I enjoyed that. I also don't mind that they ended up chopping out a return to Hong Kong to investigate the White Rose; since that would have downplayed her actual return home somewhat. Nash was the character who benefited the most from this scene, though. I also enjoyed seeing more Cheng Pei Pei. Her role was small but clearly badass.

Another scene that would have really solidified Chun-Li's status as a hero of the street was the scene with her stealing back the money from the thug in the clothing shop. The scene isn't notable in terms of execution or anything (though it is fun), but what it does do is show us the status quo. That was one of my issues with the film, we needed just one or two more scenes of Chun-Li being involved in these people's lives directly; and being a hero to them. We were told as such and there were offhand instances here and there, but a scene like that? It gives us a sense of solidarity with where she is now. Interspersing that scene within a scene of her training with Gen or the like would have benefited so much.

I just... I'm so glad I bought the DVD. I think I may buy another copy just because I enjoy this so much. Seriously. I can't believe how much I love this feminist camp Chun-Li. I was telling my best friend Catherine on the phone that I really think I may come to enjoy this Chun-Li alot more than my current affection for the traditional SF Chun-Li. Alot of it has to do with the combination of Chun-Li's feminism and activism, Kristen Kreuk's active feminism, and the fact that the movie advocates alot of principal that I love. It's such a clear deconstruction of Patriarchy. I love it dearly.

And I still want the Spinning Bird pendant badly; but that will clearly be one of those never-get-items. Ha!
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Beyond Human Or Machinery - The X-Men's Karima Shapandar. [Jun. 22nd, 2009|01:35 pm]
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[Audio | - 11. Peaceful Days]

I look for paper mirrors quite a bit - though what's fun is that I can be rather flexible in finding them. I suppose I see a lot of myself in quite a diverse selection of characters. One of the factors that appeal to me in terms of a paper mirror is cultural identity. I identify as West-Indian (ethnically, I'm Indo-Guyanese) - but as a Hindu and a brown person and someone with East Indian ancestors, I find myself drawn to East Indian characters as well. Unfortunately, within Western media, there's a very real and very large lack of Indian characters (and many of them are, unfortunately, very stereotypical in presentation and tone).

That's why I am thrilled with the ongoing dynamic use and inclusion of Karima Shapandar; also known by her X-Men alias Omega Sentinel. A quick primer; Karima Shapandar is an Omega-Prime Sentinel (human beings fitted with nannites so that they become mindless Sentinels) whose original personality and mind were restored to her via the combined efforts of Magneto and Professor Xavier. Previously a detective-inspector in her native Mumbai, she’s now an associate of the X-Men (having been an X-Man, a member of Excalibur, a brainwashed member of the Marauders, and a temporary member of the Acolytes).

Chris Claremont had this to say when asked about her creation and usage;
"I liked the idea of her. The notion... of someone being transformed into a wholly mechanical being and what effects that has on sense of self, sense of soul? She’s an outcast from both human and mutant society, yet bound by her own personal sense of honor to try to protect both. Callisto’s (another character in the Excalibur series) one kind of 'monster,' Karima’s another. They both have their measure of prejudice to overcome."

I adore her narrative; it directly deals with body politics while bringing racist politics and sexist politics along for the ride. One of my favourite aspects of her journey (specifically in Excalibur) is that she was logically going back and forth between aberration and enjoyment in terms of her new status, which cleanly and elegantly lands itself into a clear goal (vocalized in X-Men Vol 2). This is really the most organic way that this could have ended up, because Karima’s consistently demonstrated both a sense of conviction and assertiveness. She’s a police officer. She clearly takes pride in her status and appears to be emotionally tied to her practice of her ethics – clearly upset when she feels she has done something so wrong in a previous life to deserve her new form, but actively engages in psychological healing by working towards a sense of justice and peace. The act of working towards providing justice and peace – by protecting people – would lead her to recognize the great use of her new abilities. Karima can’t undo the past; this has happened and all she can do is heal. And instead of passively falling into despair, she finds solace and healing in taking action – it is very much the practice of Metta (a primarily-recognized-as-Buddhist concept, but is critical in Hinduism (including Shaktism, which Karima seems to practice); actively healing one’s self by acting in the beneficial needs and interests of others.

Subsequently, this leads to an excellent sexist subversion and creates a wonderfully empowering character. Karima may be a victim, but she never actively victimizes herself. Her agency, once in question, is now never in question – while initially there was internal conflict as to what she is, it never became a defeat. That was never a question. Instead, she is active in saving, protecting and fighting for herself and for others. Karima, as a character, while introduced as the love interest of a man, has already overshadowed him and become a notable, fleshed-out character in her own right (and even in her introduction, she was portrayed as an active agent in her life). She was introduced as a person of skill, duty and reliability. And that characterization has continued as such, while she overcame the position of love interest (and as a foil for two older men; as mentioned later). This woman is no Bollywood swooning Indian woman, she is a well-developed character that both relishes her cultural identity and pushes past the stereotypical depictions of it.

For the most part, Karima’s managed to escape being oversexualized and objectified in rendering. Brett Booth, despite a rather unimpressive design, rendered her in a dynamic active manner. Aaron Lopresti rendered her in a wonderful manner (there’s a reason he went on to produce some of the most empowering and respectful Wonder Woman art in the past 10 years) despite a rather odd design; she had clear muscle definition, flat footwear an her posture was not geared towards male gaze T&A shots (though there was at least one odd waist view with ass-boobs view). Chris Bachalo, while not recognizing the muscle definition, managed to portray her with dynamic posture that avoided T&A shots (even when she was nude). Humberto Ramos, unfortunately, did focus on T&A shots but thankfully never got very far due to the full-body coverage of her Bachalo!Design (though we did get some infantilized hairstyles and giant breast shots). Scot Eaton may have had one or two super-curvy-look-ass shots, but they’ve generally been a rarity and never to the point of suspending belief.

The colourist for the Scot Eaton-rendered issues and the Humberto Ramos-rendered issues did, unfortunately, lighten her skin – but never to the point of her original design. I’m frankly very happy that the colourists who worked with Lopresti and Bachalo did make and keep her skin as rather dark; as Colorism is still and issue and it’s incredibly frustrating to see a lack of respect towards the replication of brown skin. I will note that she has not been as much of a victim of this as DC’s Vixen or X-Factor’s Monet, but this is still a very problematic and racist trend. I’m hoping that future appearances restore her skin colour to being as dark as Excalibur-appearances.

While I’ve noted her rendering above; I believe special distinction should be made for her designs (in which there have been primarily 2 specific silhouettes). While her first consistent design (designed by Aaron Lopresti) is rather distinctive, I don’t feel it’s necessarily in a beneficial way. While the outfit itself was rather odd (the strongest visual cue being her silver boots, otherwise it was a rather strange design), the feature to stand out, though, is her hairstyle. While Cliff Richards rendered it in a more natural-appearing manner, it’s just one of the most anachronistic hairstyle choices I’ve seen in that it resembles the movement of dreadlocks (despite it being straight strands of hair). One can see the problem in terms of misidentity – combine a hairstyle that (in silhouette if not texture) is culturally associated with people who are black with a genre that is known for portraying black people as white people with darker skin, and you have a visual coding that leads to blackness. This wouldn’t be a problem if she were a well-fleshed out, breaking-stereotypes black character – but she’s not. She’s most likely of an Indian ethnic group (one of hundreds, if not thousands), and while the Western world doesn't have a lot of hairstyles that are indicative of South Asian hair-that-isn't-imported-from-the-West, choosing hair that has a silhouette as such reads as unintentionally irresponsible when considering visual communication & visual shortcuts. Granted, this could have gone so much worse - he could have gone out of his way to have her wear a full-fledged sari and give her a bindi (despite the, you know, whole not married thing) so this design, showcasing her ease of movement, isn't terrible (and again, he rendered her rather wonderfully, flat footwear, athletic poses and body, etc.). It's just a rather strange choice in terms of what her primary character traits are (cyborg sentinel, cop, Indian, visually-coded as female).

The Bachalo design, however, is something I find as incredibly dynamic and successful - it still manages to give her full body coverage, is meaningfully visually differentiated from the rest of the team (how many X-Men have a combination of white and red and black as their primary colours? None, because that's pretty much Alpha Flight's thing and at this point I'd almost like to see her just join Alpha Flight because she'd visually fit right in). I'm very happy he had went with full body coverage where in this instance, a great number of pencillers would have gone with a close-to-naked design and justified it in story with 'She's a cyborg, who cares what she wears!'. It speaks well of the design when (again, as noted above), other artists have tried to render her in a sexually objectified manner and had trouble successfully doing so via her full-body design. While I would have preferred wavy hair (as pure straight hair like hers is something of a huge rarity in Indian ethnicities), this still isn't bad per say (the hair itself seems pretty thick as is, which is nice). The design is easily recognizable from a distance but doesn't fall apart when up close. It's definitely a rather successful design, so much that I would love to see Aaron Lopresti render her in this design (his rendering is absurdly good, I'm just not a fan of his outfit and character designs as much).

One of the most initially appealing factors for me was the fact that Karima was a practicing Hindu – and as seen here, she maybe a practicing Shaktist (in that the first deity she cried out to was Maadevi). I don’t really have a strong body of characters to which I can actually source as actively identifying as Hindu; my mind tends to go to the (now sadly defunct) Virgin Comics for sourcing Hindu stories (and while it was a great treat; there were some problematic issues – in ‘India Authentic’, the tales involving the goddesses often involved misogynistic tropes (of particular annoyance was Mahasaraswati’s tale), and Devi (while super-awesome) didn’t exactly source the female Hindu or Vedic goddesses (bar Mahadevi), losing a wonderful opportunity to create new interpretations of said goddesses). Otherwise, I tend to draw a blank – and while there are a number of characters inspired by the Hindu pantheon, there aren’t really many known worshippers. Furthermore, as noted above, Karima seems to specifically be a Shaktist (though that’s presumption on my part, in that she hasn’t identified as one per say). This is such a wonderful piece of identity to see; in that Hinduism as a religion tends to not even be portrayed (often the concepts and deities exist, but the worshippers not so much). And when it is portrayed, it’s done so rather clumsily (for a good comparison of the misconception towards Hinduism, check out this article about karma – and then apply the level of misunderstanding to Hinduism & Vedic practice as a whole). While Karima isn’t a perfect example of a practicing-Hindu character (that trait seems to have disappeared entirely during the Mike Carey usage), that fact that it’s an integral factor in her own character arc as well as a source of strength for her was great to see. I really, really hope we see more of her as a practicing Hindu – it’s already clearly established that she’s not fanatical, so consistent-but-not-overbearing-usage of her religious beliefs would be great to see.

One of the interesting notes about Karima’s role in the X-narratives is that she plays a direct foil to both Professor Charles Xavier and Magneto (outside of him being a villain primarily) in a relatively equal manner (as opposed to leaning one way or the other too much). Only a few characters have done as such; Gabrielle Haller, the New Mutants (primarily Dani, Sam, Roberto, Rahne, Amara, Illyana, Doug, and Xian), and possibly Rogue (I hesitate to put Ororo in here; in that despite her getting along with him rather well while he was Headmaster, his subsequent actions in X-Men Vol 2 1-3, and murder of Jean in Planet X probably wiped out the majority of goodwill Ororo had towards him – Rogue is a ‘possibly’, because she was much closer to Magneto than Storm and has also had considerable interaction with Charles). When looking at this list, one can tell very quickly that Karima has a very specific position; different from any of these people – she’s not someone who was a student of theirs (formally, or even for a long period informally), and she was never a romantic interest of either of them. Rather, she’s an adult who has similar training (via her background as a police officer) who was forced into the conflict of mutants VS humans by both her ideological standing and her new status as a living being – which was entirely due to the combined; efforts of both the Professor and Magneto. She’s literally living proof of their potential to bring harmony through co-operation, but this does not rob her of her own personhood; which is notable in that while she’s actively thankful to both of them, she still questions their thinking in a productive manner. Rather than being someone to solely learn from them, Karima actively contributes to both of them – helping them come to new conclusions. Furthermore, she’s an active ally of theirs – rather than support, she’s a front liner (potentially for both of them). It’s an interesting parallel to Rogue, even – one character who’s lived a major part of her life seeking their (potentially failing) help, and one character who’s spent minimal time with them and received an almost total solution (that comparison also makes you feel very, very bad for Rogue). Karima could very, very easily fall into the role of wide-eyed-learn-from-the-white-men ethnic girl (and there have been moments where it’s been close to appearing that way), she has instead been treated as their colleague and friend – someone to respect, care for (when necessary), not infantilize, and recognize as having her own unique body of knowledge which is equally important as theirs. In this manner, Karima herself can be seen as a living example of the X-Dream - even one step further, in that she was forced into a position that should have her killing mutants, but instead works for her own salvation and the salvation of others. There was no question in her human mind that mutants are people, and for a Sentinel to believe this - even if she has a human consciousness - is incredibly poetic.

And poetic contemporary X-Men whom have lasted as long as she has - what with X-world revamps every few months or so - are a rarity. She's managed to stay in use because a number of writers found this gem of a character and worked with her; meaningfully adding her experience and the audiences by including her. She's by far one of my favourite X-characters of all time, and she's only been in published books a handful of times. Karima, rather than draining from the X-mythos like a leech, adds to it in a significant way - by being the sum parts of her heritage and ethics, and adding more. I hope to see her for some time in the future, as a character that may grow in a pace that defies our hectic world. She's definitely a modern-day positive role-model; someone who practices her ethical stance without preaching it to us in a condescending manner. Here's hoping to her growth and beneficial usage as a character, worthy of Maadevi herself.
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Take action with healing. [Jun. 18th, 2009|09:01 pm]
[Tags|, ]
[Audio |Masuda Toshio - Kaze no Tamakura]

Since the entry I was planning on posting tonight won't actually be posted tonight (I was writing at at work and accidentally left it there), I've decided to write on something a bit more personal. I want to write about healing action. This is a rather long but poignant excerpt, so please bear with me.

Alan Clements: Experience shows that there is often a lag period between the trauma and the action to overcome it. It's a temporary paralysis of the spirit, so to speak. How can one breathe positive significance into despair and hopelessness? How might one give it spiritual meaning and value and turn it around to make it work in his favor?

Aung San Suu Kyi: Let me try to explain this with a very down-to-earth example. I have often noticed this: when there is a simple household crisis, such as for example, the pressure-cooker bursting and throwing soup all over the kitchen ceiling, my first reaction is: "All right, calm down." Just tackle it. Because if you just stand there saying, "The pressure-cooker has burst and it's spurting all over the place," you can get into an absolute tizz. But my reaction is to say, "Well, there's no point getting into a tizz. I can't wish the soup back into the pressure-cooker simmering away in safety. I've just got to get on with cleaning it up." So I turn off the gas, and then I get a rag to clean up the mess. That in itself calms you down. You've got to work. If you're apathetic or filled with hopelessness and despair you've got to do what you can. I can't do anything about the fact that I have lose half the soup. But I can certainly clean up all traces of the disaster. Then I can start thinking, "Now, should I cook a bit more soup? Or should I supplement it with something else?" You get down to work and don't just stand there despairing. That's what I would say to people who feel hopeless and despairing: "Don't just sit there. Do something."

AC: So, in other words, the positive action itself is the healing?

ASSK: Yes. There's always something you can do if you really put your mind to it. I do believe that.

AC: Do you feel that there is ever a need for intimate discussion about the often traumatizing emotions of despair and grief without being indulgent?

ASSK: Of course there is. After all, the bursting of a pressure-cooker is a very minor crisis. But with big crises, for example the loss of a loved one, I believe that people must be allowed to talk about it and work through their feelings. But at the same time, you must encourage these people to get on with life; not just to sit and grieve over the person they have lost. So you have to give them all the emotional support you can, but also try to find something practical for them to do. Such as, to think of those who are still alive and to do something for them.


The act of healing can be anything, but one of the most practical ways to go about healing is by identifying the part of you that feels despair and then doing something with that to show how amazing it is. For example, one's body. If one is feeling despair over one's body - my body's too fat, it's too tall, it's too acne-prone, etc. - then doing something that uses your body, no matter how minuscule, will really help. You don't overcome the despair you feel with your body by making it thin, but rather by realizing how amazing you're fat body is - look at the systems and actions our bodies ourselves take. It's bloody incredible. Look how much your fat body can do. It can form it's own momentum to pick up a glass and lift it. It can do tai chi. It can hug someone in pain and give them warmth and comfort. Those are all incredible, wonderful things. Even the act of breathing.

One of my personal preferences for healing action is speaking about what I want to be true. Sometimes, I become frustrated at behaviour - if people are selfish, or inconsiderate, or mindlessly insensitive. But one can recognize that by becoming frustrated with that behaviour, one risks misconstruing the act with the person. Therefore, I verbally note that if a person is inconsiderate, or selfish or the like, that they may not mean to have done as such - and if I verbally lambaste them, as I wish to, that I will lose any chance for meaningful emotionally-affirming dialogue which is one of the only methods leading to beneficial long-term growth (both culturally and personally). In ignoring that possibility, I will contribute to a culture that alienates people and teaches them that suppressing the majority of our emotions is the only way to survive. I don't want to contribute to that. It's destroyed too much already. By actually vocalizing it, I bring my listening skills in and I begin to feel what I am saying.

Sometimes I fall into such despair over what I've done or said or acted or just how I live. So I affirm the fact that I am feeling that way, and I do something about it. Like now. The act of me writing this affirms that as much as I may make mistakes in the past or feel unwanted, that by writing I am actively contributing to the promotion of a loving radical feminist politic. By doing this, I am affirming my own feelings and working for the benefit of myself and others. In acting in service of the needs of others, I affirm that I can contribute in a meaningful way to both the world and to that specific person. This will allow my sense of self to make way for selfless intention; the intent to do work for the benefit of others with your focus on them. Meaningful selfless intent (where one acts primarily for the benefit of others, but recognizes self-benefit as well) is different from pathological self-intent (recognized often within people who wish to become martyrs in order to be appreciated or noticed).

Community is also so important in terms of healing. One needs to have others who support them to affirm their own feelings of worth and appreciating the hard work we do as human beings. I believe that this is an area that we, as a species, can improve on - both the open giving of compliments, and the receiving of them. Quite frankly, due to the mass oppression instituted by white-supremacist capitalist ableist Patriarchy, the former is much easier to cultivate than the latter. People of minority status are still justified in feeling a great deal of suspicion towards those of privilege, because the use of compliments is often a strategy the person who is complementing uses in order to get what they want. The only meaningful way to heal such suspicion is by being sincere, respectful and sensitive of the complimented party's agency and personhood. Compliments also only work as affirming motivation if the person has established that their personhood is priceless.

As well, privileged parties should also realize that a compliment is not an end, is as an acknowledgment of the progressive work that one has done thus far. It is not an acknowledgment of permanent success. I believe in complimenting the effort a person has put in, because it vocally affirms the effort put into an act - even if it is the minimum. Life is inherently difficult, and while reaching the minimum may be easy for some it is difficult for others. Acknowledging a person's effort is empowering and empowerful. But we do not give compliments to mark the end of said difficult work. Hard work can and will not disappear because being actively kind, courageous, sensitive and honest is inherently difficult. Compliments must always be followed by a 'continue the effort'. The effort must continue, because the act of contributing to the creation of a loving feminist world is evergoing.

Contributing the the creation of a loving feminist world is in itself a healing act; for ourselves and the world. That is the crux of healing - it may focus on one individual, but the consequences of healing are beneficial for all of us. By focusing on healing our mental health (by affirming social justice for all), and recognizing the interconnectedness of our status as human beings, the act of healing will be the revolution necessary for the human spirit.
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Canadian Border Services - crossing borders Patriarchy doesn't care about. [Jun. 15th, 2009|10:45 am]
[Tags|]
[Audio |Yoko Kanno - Escape]

A woman from Montreal was forced to undress and spread her buttocks before Canadian Border Agents. They didn’t offer any explanation as to why she was forced to do this. They didn’t do anything to make this experience less fearful or less oppressive. All they did was get her into a room and force her to strip.

But what really blows me away is this.

Dominique McNeely, a spokesman for the Canada Border Services Agency, said he could not discuss the case, but said false matches occur and such checks are necessary.
"We can't let someone enter the country unless we're absolutely certain about their identity."


Necessary, are they? It’s totally necessary to induce and take advantage of the systematic fear and potential rape trigger by forcing her to undress and present herself in front of authority that we should be trusting? Oh yes – it’s completely necessary to sacrifice some woman so they can catch a ‘bad woman’. Women are completely interchangeable, of course.
There was really no other way to determine her identity other than forcing her to undress and spread her buttocks to see if there was a tattoo? There are no other distinguishing marks?

Apparently the deduction was made when they saw that she had the same last name and birthday as an alleged criminal. If they have that much information; then why the hell didn’t they check blood type or even just freaking ask her questions that only Ms. Menard would know? Or anything other than forcing her to undress and spread her ass so you can see if she had a tattoo?

Or – and goddess forbid – you give her the benefit of the doubt and ask her for any documentation she has. She was carrying her drivers license in combination with her health card and a passport.

Ménard says a police officer suggested she change her name to avoid future confusion.

Or you could just stop abusing your authority by suggesting such absurd things. It is her name, and it completely misses the point of acts of discrimination. Said suggestion is an act of victim blaming. It is no fault of hers that she happens to share a generic appearance, birth date and name with a recognized criminal. It is your fault, Canadian Border Services, for acting in such a dehumanizing, presumptuous and fear-inducing manner. It is your fault for not being aware or sensitive to the plight women face in attempting to own their own bodies – that they are demonized for maintaining bodily autonomy.

I’m well aware of the frustration and the difficulties that Canadian customs has. And I do appreciate their continued effort, but there is no excuse for this sort of behavior. No matter what new information comes up, the point is that a woman was forced to undress and spread her buttocks to authority. She was forced. Patriarchy has created the gall-filled excuse that this is her fault because she looks like a known criminal. Well, in Patriarchy’s mind – all women are criminals. That has to stop.
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She's Indian! Then not. Identities are just that malleable. [Jun. 12th, 2009|01:39 pm]
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[Audio |Aria Asia - Chiisana Koi no Uta]

There's been some rumbling since E3 about the PSP and it's future - how the PSPGo is primarily a waste (which makes me very giddy that I managed to get a cheap 1000 model; I seem to be a poser-retro gamer), and the advent that all PSP games will be available for download since the GO has no UMD drive. Either way, I was surprised by some of the future releases (other than Warriors Orochi 2, which I'd planned on purchasing beforehand) - Persona is one, Final Fantasy XIII Agito is another, but what I want to talk about is Tekken 6. Tekken 6 actually had the beautiful audacity to introduce a (what I understood at the time) Indian woman to a fighting game?

I was incredibly excited by the (now re-written) introduction of Zafina to Tekken 6;

The first character, Zafina is an Indian female who will have moves Harada likened to that of a "spider"and who enters the tournament to prevent the clash of the "two evil stars", believed to be Kazuya and Jin.

Subsequently I read more and became incredibly interested!

Zafina, who has great spiritual powers, was born to a group of spiritual warriors with an ancient past.

Since childhood, Zafina was raised to be a protector of an imperial tomb. Several years ago, a foreign army attacked the imperial tomb she and her group were protecting, and Zafina single handedly wiped every single one of them out. Since then, the group’s guru appointed her to be its sole assassin.

In her public life, she uses her spiritual powers as an astrologist, but recently she can only see evil omens, and her premonitions grow more and more intense day by day. Seeking to understand the meaning behind all of this, Zafina sought the advice of her guru, and he began to tell her an ancient tale passed down from generation to generation only to a select few. According to the tale, two evil stars will shake the world when they come into contact, and, inevitably, the two will unite with the sealed ancient evil being protected by her group, destroying the world. Zafina considered the meaning behind the guru’s tale and her premonitions well.

Setting out on a course that took her far east, to the place the evil stars were believed to be gathering, she journeyed with the intentions of destroying them.


Indian character? Woman? Defender of a tomb? Astrologer? Conviction? I was there. I'd always liked Tekken as a franchise, but ever since the death of Jun I'd struggled to find someone I like. And then they come out with this amazing woman, especially introducing her alongside the incredibly badass looking Leo? Well, Tekken had won me over (with my charitable nature concerning baby steps - because while the design is visually a treasure trove for the male gaze; the fact that an Indian woman was being shown with such conviction and agency was enough for me to forgive the problems somewhat).

Since then, things have gotten messy.

Zafina's ended up in ethnically ambiguous territory - she's associated with Egyptian imagery (one of her sets of alternate outfits is known as the 'Isis' set; the temple she is defending has two large statues of Ra), and Arabic iconography (her name is Arabic for 'Victorious', and director Katsuhiro Harada describes her as being Middle-Eastern). As well - and there hasn't been official confirmation of this - Zafina's fighting style was presumed to be based on Kalarippayattu, though it's officially listed as 'Ancient Assassination'. This assumption of Kalarippayattu most likely came about because initial interviews with Katsuhiro Harada were understood to confirm her as Indian (though if she were Indian, she would be from the northern or north-eastern area of India as her skin is that light, and Kalarippayattu is a primarily a Tamil & southern Indian martial art). Otherwise, her nationality is been officially stated as 'unknown'.

This isn't to say that identifying as Egyptian is mutually exclusive with identifying as 'Middle-Eastern' (seriously, there are countries in there - at least list the United Arab Emirates or something along those lines). But would it have been so difficult to actually give her a definitive nationality? It's almost heartbreaking - I've seen a number of reactions where people were genuinely excited to see an Indian woman in a fighting game. Press releases got in that game too. She would have been the first. Then it seems the translation was changed - Indian became Middle-Eastern. And then we saw more details of her intial context, and it introduced Ancient Egyptian iconography. It's frustrating that instead of definitively focusing on one ethnicity and cultural background, they created a character that's a mishmash of major areas of two freakin' continents. It really, really hurts any chance of Zafina being something of a strong paper mirror. I may not be a slinky assassin, but as an amateur astrologer and someone with Indian ancestry - it would have been nice to see.

And this isn't even to bring in arguably the worst part; in that her ethnic ambiguity has essentially led her into being coded in a male gazey Orientalism-based arabian princess type (with a pinch of sexy assassin). The fact that she's openly erotic in presentation is slightly diffused by the fact that the franchise has a strong number of female charactes (though the one who really saves it is Leo). And as much as I bloody adore Leo's design, I more or less flipped lovingly at Zafina's character because she as introduced as Indian, an astrologer, and a fighter - despite the problematic sexist design and carriage. Whether or not the introduction as an Indian character was a mistake or a miscommunication, people were genuinely excited - myself included. The destruction of not just her Indian ethnicity, but of any definitive ethnicity renders Zafina as less-than-progressive - she's become a racist, ambiguous mystical Othered character. There's a strong, definitive history of these mystical racially-othered characters and the fact that they took away a strong cultural identity really does hurt the character (and thusly, the franchise's depiction of women of colour as a whole). Instead of a character with roots that people could really understand and identify with, it's become a mismash of ethnic othering and sexist imagery.
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Take 30 & the loss of progressive public discussion in mass media. [Jun. 11th, 2009|03:31 pm]
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[Audio |Kenmochi Hidefumi - Avante]

This clip from the 1960s & 70s CBC television series, Take 30, is a phenomenal peice of discussion and a beautiful example of dialogue leading to growth and insight. It frankly speaks about systematic oppression in the Western world and the discussion is focused on defining the problem, what the goals are, and developing a strategy to ethically reach that goal. It features the incredibly astute and inspiring Kathleen Cleaver, as well as four other woman I'm not as familiar with - the late Jane Jacobs, Aboriginal Filmmaker Alanis Obomsawin, Wilfred Laurier profressor Margaret Norquay, and student leader Jennifer Penny (whom I'm unable to find information on).

One of the most beautiful facets of this discussion is that they aren't agreeing to disagree - instead, they're having a dialogue to deconstruct the perceptions they have one one another and thusly creating a solid foundation in which they can reliably define their goals, and the strategy to reach said goal. Penny and Prof. Norquay both acknowledge they're lack of understanding how one feels in Canadian Aboriginal oppression, and they express as such with a recognition that even though the problem isn't about them, something needs to be done. Cleaver respectfully and passionately deconstructs the perceptions the other women inadvertantly have (the best example is of The Right Hon. Clarkson's use of the phrase 'overthrowing the system'). Jacobs manages to obliterate the logical fallacy of 'white or black', by actively affirming the plight of ghettoized black Americans and the acknowledged manipulation of the white American majority. And Penny openly stated that individual action will not work when trying to increase living quality on a national and international scale. These are all peices of content that could be communicated in a way that was insulting or demeaning to the listening parties. It wasn't. They were treated as active contributors.

The Right Hon. Clarkson's questions and moderating of the discussion are direct and wonderfully clear - specifically, the questions she poses to Obamsawin, Jacobs and Cleaver. This discussion is by no means attempting to be impartial; the fact that they've created a panel discussing society and systematic oppression with 6 women is pretty clearly indicative of where the value system of the clip (and series) lies. The Right Hon. knows this, and thusly prepared and posed questions which would allow the women to expand on points of understanding that may be different from the other women - which would in turn prompt a dialogue about how to learn from each other (look at her smiling during Obamsawin's explanation of how she feels oppression and anger). She probably knew that this is the most likely outcome; given that these women are all actively dedicated to a feminist practice of learning from one another in an active, engaging manner. Furthermore, The Right Hon. doesn't directly participate in this discussion herself because a beneficial moderator steers the discussion rather than controlling it (if one tries to control it, then they shouldn't be moderating - they should be on their own platform, espousing what content they have).

One factor that does strike me is the whitification of The Right Hon. with her make-up. Compare her face in the clip with her here. While she's in a different age bracket, eyes don't shrink when one gets older. Although it's somewhat notable that sometimes it did show through to the credit of the CBC. Unfortunately, this was (and is) incredibly common in doing television make-up for women of East Asian & Pacific Islander ethnicity. It's the entire mindset of 'if you look too ethnic, the audience won't identify with you!', which I won't bother explaining in it's ridiculous offensiveness and ignorance.

One of my favourite parts of this discussion is how Cleaver communicates. Her content was beautiful, of course - but how she communicated it as such was so refreshing. It was honest, sincere, down-to-earth, and matter-of-factly. She was very, very open about the fact that people of privilege were welcome as long as they offer help that affirms the oppressed group's agency, and she was still very clear about the notion of privilege and how America's privileged classes don't respond to anything but violence. And even though there was a clear disconnect - her and Obomsawin's exchange about white conciouse - they still actively listend, affirmed and respected each other. And to be frank, I know there was a miscommunication there - it's clear from Cleaver's acceptance of accepting meaningful aid from privileged classes, that she was reffering to white people as a class, whereas I'd imagine Obomsawin was reffering to specific white individuals. And throughout her remarks, Cleaver carried herself with both conviction and open sensitivity, as well with a sense of forgiveness for potential offenses - her own, and others.

I love that Obomsawin went ahead and spoke with clarity and conviction about the frustration, rage, continued dissapointment and dignity that the Aboriginal peoples feel when dealing with predominately white institutions. Her entire change of mood could almost be classified as a narrative journey on our part; her opening up and change of mood and tone and sense of conviction - her emotional openness was an excellent, progressive change of pace for discussions that are often submerged in stoic rationality. It added so much to the discussion in terms of recognition of what is progressive action; in order to create a world of justice, we need to glorify both emotion and rational thought and nurture them together. They need harmony. And Obomsawin clearly is not in a state of harmony (having said as such) because of the cultural dissonance thurst upon her via white Canadian patriarchy.

I makes me incredibly sad to conciously recognize that we couldn't have such a debate openly in this era. This debate would be accused of pandering to the minorities, and that there isn't equal representation, and the entire false reality of post-racism/sexism/etc. would rear it's head, saying that we're excluding the voices of privilege. The ultimate voice of privilege. This entire scene would be slandered because it didn't recognize white male heterosexual able-bodied supremacy in a minority space that recognizes other voices first. The potential to have these discussions in popular mass media has been almost completley destroyed in the past decade or so. I just hope that we all manage to safeguard the ability to have these discussions at all.
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Collected answers! [Jun. 9th, 2009|01:28 pm]
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[Audio |Ikuko Kawai - Kanon]

Alright, so I do have quite a bit to write about - both politically and personally - but I can't seem to start or finish those entries right now, so what I'm going to do is call an...

ARCHIVE DAY!

These are a series of answers from questions and discussion that arose from CHAnges in discussing GLAAD Call-To-Action (and please read it, I emplore you - as citizens and as you were once children yourselves). The answers I've written I may re-write at some point, so I feel it makes sense to store them here.

Also! I'm still looking for any ideas or suggestions for my In-Progress Comment Policy & FAQ.

Discussing the logical fallacy of 'Women being able to wear whatever they wish' without consequence. )

On 'Which group whom identify within LGBTQI2S state has the most reported acts of violence perpetrated against them?' )

On acknowledging LGBTQI2S aesthetic standards as different from heteronormative standards. )
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Hey you! I comment on your body and it better matter! [Jun. 4th, 2009|04:03 pm]
[Tags|, ]
[Audio |Yoshi Blessed - Amazin Love Ft Yukari Gospel]

I am so angry right now. So fucking angry.

This morning I read three fat-phobic evidence anecdotes.

It doesn't matter that this shit happens all the time. It doesn't matter that this shit could be comparable in terms of 'who got it worse' and 'who got it better'. It doesn't matter that it's unintentional or not.

What matters is that it happened and it shouldn't have.

This shit happening on a consistent basis does not placate me. It does not make weep or cry in despair (to the point of crushing me). It does not make me go 'Oh, shock and awe - more bigotry.' in a dispassionate, removed manner.

This shit makes me angry. It makes me contemptuous. I think people who know me or have met me physically know that when I get angry, it's still expressed in a relatively calm manner. But that does not mean I'm not angry; it does not mean I'm not upset; it does not mean I'm not perturbed. It just means that I am expressing myself in a calm manner. And what I am expressing is anger at social injustice.

This is the kind of shit that re-enforces my effort that I made the right desicion by not 'playing the game'. Because it's cruel, it's inhumane, it's dehumanizing, it's judgemental, it's freaking ignorant and it's a violation of bodily autonomy. To reference elle of elle, phd;

"Yes, a rape culture.

How else would you describe a culture in which the logical consequence of acting a certain way or wearing a certain thing is understood to be the violation of one’s bodily autonomy?"

That's exactly what these acts are - a violation of bodily autonomy. No, the narratives referenced above are not the physical act of rape, but the oppressive parties invade one's bodily autonomy by acting on the belief that they have a right to judge other people's bodies. Other people's health. These things, again, are none of anyone else's business. But apparently people are open game for taunts and judgement and verbal terrorism by the simple act of existing. They don't even have to be visible, and jokes on their body are free game. Judgements on someone else's body? Free game. And this shit isn't even satirical mockery, this is flat out fat-hatred and mysoginy.

If anyone ever needed a call to action to begin participating in fat acceptance and body activism, wouldn't looking at those three stories and recognizing that they are so common qualify? How on earth can anyone justify this mindless skeevy hurt? They can't. They can rationalize, they can give excuses, and they can explain away their behaviour but there is no justification for it. It's at this point that one, when they have fucked up, learn how to fuck up well. Learn how to make amends, learn how to respect people, learn how to not be in an invasive ponce.

Just fucking learn how.
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The epitome of good taste? [Jun. 3rd, 2009|10:55 am]
[Tags|]
[Audio |Onmyouza - Kouga Ninpochou]

On the wake of my previous entry - Are you bloody kidding me?
Seriously, what? What?

Oh, PETA. You asshat of douchery.

The ethical treatment of animals in Western society is a serious issue. PETA, as an organization, is clearly not about as such because they've demonstrated consistently and wantonly a lack of ethical character. On a number of times I've been potentially swayed to joining PETA or becoming involved in their activities, because the level of waste and total lack of respect (alongside mass cruelty and torture) directed towards animals is horrifying.

But then they do crap as linked above, and any consideration is shot in the foot because the organization is so predicated on taking advantage of the plights of other oppressed social groups. It's a really, really disturbing trend that's quite easy to understand - increase in greed and climates of fear means that NGOs and non-profits get less money because they don't re-enforce a dangerous capitalist culture (in an oversimplified nutshell). Logically, PETA is about profit at this point. However, this is an explanation - not an excuse. PETA has no excuse for what they've done. And PETA - you aren't even owning up to it. What else is there for me to say to you?
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Anti-choicers. Be freaking honest about what you are. [Jun. 2nd, 2009|02:58 pm]
[Tags|]
[Audio |Indigo Jam Unit - Nostalgia]

Dr. George Tiller was assassinated.

I'd actually never heard of Dr. Tiller before his death. I'm ashamed to say as such, but more so I'm horrified and angry that the institutions that condoned this sort of domestic terrorism beforehand are now backing away from being associated with the killer. The work that he'd done for women in America and globally is heroic and inspiring.

To which I say - Why? Why back away, anti-choice institutions and individuals? This is your victory! Embrace it! You had continuously called for the death of this man; for him to be brought to your own brand of warped, disgusting justice. You terrorized him and his family. You created an environment where these ideas and actions were nurtured, where they were encouraged to mentally torture this man. What did you contribute to his life?

Nothing beneficial. Because you are not pro-life.

If you were pro-life, you would consider the mental health of the birth mothers and the anguish many women go through after going through the adoption process with little to no support, instead of assuming that the wombs that nurture fetuses and babies aren't connected to anyone.

If you were pro-life, you would work on increasing the quality of life for unadopted orphans.

If you were pro-life, you would not be celebrating assassination.

That's the crux of it, anti-choicers. You aren't pro-life. You're anti-choice. You don't think that women have the mental capacity to choose whether or not they will go through the experience of carrying a potential human being in their wombs. A potential human being. Potential. Person.

You're calling abortion doctors and the women who willing have abortions murderers. Pre-emptive murderers. Zygotes don't have a consciousness. It's akin to saying that trimming my nails is murder, or cutting my hair is genocide. It makes light of the actual mental development human beings go through in order to become the person we are today.

Anti-choicers? Instead of encouraging the development of human beings, you are terrorizing the human beings who exist. Logically, does this make sense? The cognitive dissonance that you're providing to people whom listen to what you say while witnessing your actions is enormous.

Again - if you were pro-life, you would be following through with increasing the quality of life for all human beings. Instead, you're crushing it almost universally while attempting to bring more human beings into a planet that does not have the resources to care for them.

I do not trust you, anti-choice movement. I do not trust you because you are not even honest about what you are.
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Fictional solidarity and the badassery of Adrienne Clarkson & Gov. Gen. Michelle Jean. [Jun. 2nd, 2009|12:22 pm]
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[Audio |Indigo Jam Unit - REN]

As much as this is a complex issue that deserves quite a deal of critique, I can't help but be totally impressed by Governor General Michaelle Jean's badassery in the face of demonization, accusation and blatant attacks on her character in an event that's been grossly oversimplified and colluded with incredibly sexist comparisons.

The woman stands her ground, states what she did with conviction and pride, and manages to come out as a figure of awe in this scenario. However, what I want to talk about is not the heart eating in and of itself. What I want to talk about is the incredibly sexist, racist and just ignorant assumption that Adrienne Clarkson has some vendetta against Michaelle Jean, when in reality it's far more likely that she just doesn't care because it's none of her business.

One of my favourite (and by favourite, I mean absolutely abhorred) creations of media fiascos is the nurtured perception of some crapshoot catfight rivalry. As we all know, the Patriarchy and patriarchal media love a good cat fight. And if they can't find one, they'll misrepresent or make it up and use it as entertainment for the patriarchal gaze. And this article so lovingly states, Adrienne Clarkson - by voicing neither condemnation or approval - is throwing Jean to the sharks, via her lack of acknowledgment of the act. This is utter bull, I find - there isn't even a consideration of the idea that Adrienne didn't offer an opinion because this has nothing to do with her. Yes, she was and is an active part of establishing solidarity with people of indigenous roots - and this work is incredibly important in establishing a culture of inclusiveness and personhood - but this does not mean that there is any obligation or duty to judge, comment on or even be aware of the Governor General's activities. If she has a comment, then it's because of her own concerns about how this may affect the relationship between Canada's persons of indigenous heritage and the Canadian federal government or the like. It's not because she has a responsibility to Governor General Michaelle Jean. I know this. I have a pretty good hunch that both Adrienne Clarkson and Michaelle Jean know this. Media channels seem to be the only ones who missed this memo.

One of the fallacies of (white, straight, people with privilege, etc.) people's perception of minority groups is that there's clear, tacit solidarity with everyone who's a part of said group. This isn't so, and it completely destroys the the notion of internalized isms and levels of social hierarchy. White liberal media loves the idea that all minority groups are monolithically loving to one another and to other minority groups, while fanatical Patriarchy loves it when people of minority status fight amongst one another for affirmation from it. Neither assumption has any logical basis in reality.

There is nothing that says that these two women have to be best friends. They don't even have to be close. They're women whom have occupied the same position, and they can respect each others careers. And that's it. They don't have to do anymore or any less. Just because they're both women of colour does not mean that there is instant or inherent solidarity between them. They're people, with tastes and perceptions and likes and dislikes all of their own. They're allowed to make their own friends, social circles, and community. And there isn't anything that says they have to be involved in each others social community. As well, there's nothing that says these women are absolute archenemies; vying to see who can take down who in a manner of total humiliation. Simply because they had similar careers or have similar status in patriarchal social hierarchy doesn't mean that they're clawing at each other for scraps of fame or affirmation. These women have little to nothing to do with one another, and as human beings that often happens. They are just two women whom happen to have the same career, similar spoken goals and comparable patriarchal social standing. Those factors to not lead to instantaneous bonding. It's an insult to the nurtured and developed solidarity within feminist communities and anti-oppressive movements to assume that such bonding is so easy. It's never as easy as recognizing shared plights.

It's incredibly offensive on both ends to assume that Adrienne Clarkson somehow is required to comment or have a comment on Governor General Jean's actions. Again, if Adrienne Clarkson went ahead and actually had a comment on the Governor Generals actions, I would presume it would be out of a sense of bond towards the North of Canada and because of solidarity with the Inuit people as opposed to some presumed-by-others connection that she had towards the Governor General because of shared status. It presumes meaningful bonds and solidarity are formed solely from an identification of shared status, and completely destroys the work nurturing positive emotional perceptions and connections between one another. If Governor General Michaelle Jean and Adrienne Clarkson form such a bond, then all the more beneficial for them - those bonds only enhance our quality of life, provided we have continued commitment to them.

But making out a relationship (positive or negative) between two individuals when there isn't one just makes you look like you have a thick head, media channels. And you guys really don't need that.

And in case you haven't noted - I freakin' admire and adore both of these women. Oh, heroes of mine these two are.
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Downward spirals and a desicion! [May. 27th, 2009|01:06 pm]
[Tags|, ]
[Audio | - Uranus & Neptune]

This entry has been incredibly difficult to start and even consider, and for a very what-feels-now-silly reason. Guilt circles aren't very affirming. It's been more than a week since I posted last, and part of the reason for that is because I'm tired. My nerves are raw. I feel unappreciated. And I want to surround myself with images that interest and spur positive feelings in me, that invigorate me rather than drain me. Part of the reason this has happened, though, is because I've allowed something to really harm my forward momentum in terms of self-care and self-love, thus starting the evil downward spiral that doesn't stop.

That something is letting myself absorb the truth that I could be doing so much more in terms of anti-oppression politics accompanied by the unhealthy belief that the longer a break I take, the more I'm a traitor to the cause or the like. And I'm sure much of this started because I started having judgmental thoughts about other people whom I feel are allies who were too tired to 'hear about the bad things in the world'. When I heard that, I was incredibly angry (I mean really angry) because it's such a demonstration of the class privilege that the Western World has (among male privilege, able-bodied privilege, etc.).

How on earth can you willingly, like that, when I feel you haven't done anything, turn your back? You're able to turn your back, you have the privilege of being able to walk away from the problem and the oppressed group doesn't. They don't get to run away from the problem. You can escape, leaving them behind.

That's how I felt. To a degree, I still do.

The main differences now are that once again - and it is something I had forgotten to cultivate for a time - is that I'm trying not to conflate the need for mental and emotional space with desperate health-endangering want, and that I'm trying not to judge the size of contributions.

I still become incredibly angry at what I feel is cowardly escape, but it isn't fair to judge said action. It isn't fair to me to judge that person's personhood on the fact that they ran away from a situation - because they find that situation so frightening that it induced that action. That person was so afraid that they gave up all and every sense of control and ran. It must be horrifying for that person, to see something so incredibly terrifying that they flee at such - to be so desperate to run away like that. The breath in your throat stopping and your mind processing the fact that there's a threat that can hurt you so desperately, so wantonly and completely. I sympathize with that person, and realize that I should direct any anger I have left towards the person who created such a situation (unintentionally or otherwise). And just because I'm angry at that person does not mean I get to take away their dignity or personhood.

What I'm attempting to say is that there are different triggers for different people, and that's it. It's not better or worse or on a higher or lower level. It's just different, and it's not fair for us to judge. If someone gets burnt out from just one hour of writing, then that's all they can do. Only they can determine whether or not they want to alter their limits in some manner. We can encourage and support, but the decision is theirs. And they aren't us, thus it's not fair for us to try and coerce or control.

At any rate, that sort of judgmental tone has turned into a more calm and logical voice. One that recognizes the benefit on your own contributions while acknowledging the benefit of contributions other allies make, praising such. Recognize that it's all important because we cannot succeed if the effort isn't motivated honestly (i.e, not through coercion or fear or desperation), it will lead to a re-enforcement of patriarchy. The voice recognizes the need of mental and emotional health. And all of that is being applied to me again, because I need as such.

And it is a privileged act. Sadly, it's an incredibly privileged act to step back from the struggle - from any struggle - and take a time out, take a breather and recuperate. Being able to rest is an act of privilege. Think for a moment about how absolutely disgusting that is - that rest itself is a privilege. Rest from a struggle is not something we all have access to. As someone who's attempting to divest of privilege as much as one can and someone who has issues with guilt, it's clear that this could - and as you've seen, does - lead to downward spirals of negativity. At this point, I refuse to play that game.

All of this thought has more or less led to the understanding and desicion that I have nothing to feel guilty over for not posting in a time, but I critically recognized that part of the reason I didn't post for so long was that I myself was not motivated to write politically. However, I was motivated to write personally (which is also political, but by extension).

Thusly, this journal will be a journal that does do both, despite my original intention. It will involve both critical looks at media and politics from a primarily feminist perspective, and it will also involve more casual things like what I watched or the like (which will also come through a feminist perspective anyway). I may begin or start or create a group journal where a number of us are able to contribute with feminist critique, but for now my journal is mine. I shouldn't feel guilty over a lack of attentiveness or for not following some arbitrary schedule that isn't beneficial if it denies me the action of following through with my feelings in a health-minded manner.

And there's nothing wrong with that.
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'She did not just do that!' 'Oh, yes he did!' [May. 19th, 2009|11:40 am]
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[Audio |AI - People of the World]

So, in Changes, I was asked a great question by an amazing person (thanks so much, Lloyd! Love you tons.). It's a really interesting question, and to be honest I'd never considered it before he brought it up.

Rian, I've been meaning to ask you, what are your opinions of the practice that gay men have of refering to each other in feminine pronouns?

That's a tough question, and I'm going to try to answer it as honestly as I can. It depends on the usage and context, but is quite often problematic.

It is re-enforcing an oversimplified and problematic gender binary - that if you're sexually attracted to men you're a woman (and subsequently, if you're sexually attracted to a woman, you're a man). This application primarily exists for people who A) believe in a binary understanding of gender (man or woman, that's it), and B) aren't nessecarily down with some aspects of the LGBTQI2S community (where it's been slang for years, used primarily by gay men).

It's also really important to note that LGBTQI2S communities are microcosms of the macro - i.e, they're a smaller community within a larger one. And if that larger one is patriarchly influenced via media channels and attitudes, then (unless there is some major information control) the smaller one will be as well. Which means that LGBTQI2S communities can be just as racist, sexist, homophobic, fat-phobic, ableist and ageist as any community that has been affected by patriarchy. LGBTQI2S communities, ergo, are not magically exempt from being called on sexist or priveleged behaviour. Thusly, gay men can (and often do) partake in sexist and priveleged behaviour - the (common) presumption is was noted above; gay men are 'honourary women' due to their attraction to men. This isn't true because being a woman is more than being attracted to men (as the lesbian community would rightfully attest to).

Thusly, the act - when unexamined - can (and often is) an unintended demonstration of male privelege (in that it re-enforces the patriarchy (a system that is primarily beneficial for men) by re-enforcing a binary understanding of gender). However, it wouldn't be fair to acknowledge the fact that the use of 'she' when referring to someone who is coded as openly masculine is a subversion in and of itself.

That's pretty subversive for someone whom identifies with the two points I listed above. Unless they totally deny your existence as a person (and if they're hanging around with you, they probably don't) and they respect you, they'll have to consider that said application of gender understanding is different than theirs. Ergo, something is different from what they believed was static. By doing so, you're destroying the patriarchal understanding of gender, in some manner.

One also has to consider the racist undertones of some applications of the question above, primarily in the usage of phrases such as 'Damn, girl' and 'Bitch please!'. These are adapted from a Black American lexicon, and the above phrases are often used for emphasis or strength in will; referencing the popular racist image of 'tough, black woman enforcer' (while that image in and of itself isn't racist, it's usage as a trope becomes so when it's used as a stand in for well-developed characterization). For men to use such language without clearly allying themselves with anti-racist movements means that they use such language in a patriarchal context. For gay men (and gay men of colour whom participate in white supremacy) to adopt these and use them as such is racist & sexist.

The big thing is sensitivity and being justice-minded. Did that specific person ask to be refered to using feminine pronouns? If they didn't, then it's pretty impolite and insensitive of someone to do so.

However, often the response involves finding insult in being refered to in feminine pronouns. That's problematic in and of itself. Awesomely, Hugh Jackman gives an amazing response in terms of denial and shame within denying homosexuality that can be applied to the use of feminine pronouns;

Despite his obviously close relationship with his wife, whispers have persisted since he played Peter Allen that Jackman himself might be gay. "I'd be happy to go and deny it, because I'm not," he says. "But by denying it, I'm saying there is something shameful about it, and there isn't anything shameful. The questions about sexuality I find more here in America than anywhere else, because it's a big hang-up and defines what people think about themselves and others. It's not a big issue in Australia."

Like saying 'I'm not gay!', saying 'I'm not a girl!' carries with it the baggage of using the feminine as an insult. And unfortunately, the 'I'm not gay, not that there is anything wrong with that' answer has been co-opted into a joke used to belittle straight people whom deny being gay. I'm not exactly sure what the best answer is, or what good ones are. I'm personally fond of 'Does it matter?'; but being up-front and concise about your answer does work. So when someone goes 'Girl's got moves!', reply 'Thanks! But I'm a guy.' while both appreciating the compliment and letting them know. That's it. No more.

But maybe there is. I'm not exactly sure. This is a topic that deserves further insight, definitely - but my main point stands clear, in that I feel it's innappropriate to use such pronouns unless one is actively aligned with anti-oppression (specifically feminist) movements. And that being gay (or any non-heterosexual sexuality)? Doesn't mean that you're inherently aligned or understand the plight of other minority groups.
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Archive Day! The Legend of Chun-Li writings. [May. 15th, 2009|11:02 am]
[Tags|, , , ]
[Audio |Onmyouza - Kouga Ninpo-Chou]

It's been a few days and I've been both very tired, so on days like that I'm going to pull 'Archive Days'. Archive Days are when I pull writing that I've done before that's notable in one way or another (vis-a-vis feminist politics, race politics, homophobia, etc.) that wasn't done primarily for this journal (I end up writing quite a bit in e-mails, message boards, etc.), and I think it would be beneficial having it here. There may be minor edits or clean-ups, but they amount to one or two words or a cut sentence here and there. Either way, these will more-or-less be the 'final' update to these writings.

So today is an Archive Day! And from now on Archive Day will have a big label like this.

ARCHIVE DAY!

Primarily spurred by the fact that there are finally details for the Street Fighter: The Legend of Chun-Li DVD release on June 30th (thanks to KKW.com for the updates, and a shout out to her because on the Legend of Chun-Li IMDB boards she was such a huge breath of fresh air). Most people whom know me know how much, despite the detrimental parts of the film, how much I love it and how excited I was for it beforehand (and yes, I still want the Spinning Bird pendant).

First of all - I'm going to call poor design on that DVD cover (even though it, unlike the US theatrical poster - which I refuse to talk about in it's awfulness, has all the appropriate content and is presented in a far more awesome manner).

Why didn't any of the design teams use the lovely in-film logo (seen on the bottom right-hand corner here)? Most likely because the film teams began marketing the film as a Street Fighter film, when it really is more of a Chun-Li-centric film. As most people can note, the US trailer and marketing of the film presented this movie as an ensemble peice (seen here in the various trailers, and on the US official site they note a 'team'). As anyone who has seen the film has noted, it's not (in fact, according to an early script review, it wasn't supposed to even include Nash & Det. Maya Sunee at all - they certainly felt shoehorned in). At any rate, here are three peices of writing I'd done when discussing the film.

Kristen Kreuk and the presentation of femininity & strength within the film. )

Essay written before the movie was released, wherein I argue it will be a cult classic in the long term. )

My Point-By-Point Review )
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Fat-O-Sphere success & Strikeforce thoughts. [May. 7th, 2009|01:13 pm]
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[Audio |Stephen Endelman - Running to Vega]

Yesterday, I had a nice peice of writing planned - talking about how flipping amazing it is that International No Diet Day happened at all; how Lessons from the Fat-O-Sphere came out and it's a freaking NUMBER 1 BESTSELLER.

Let me repeat.
A book about FAT ACCEPTANCE & ACTIVISM IS A NUMBER 1 BESTSELLER.

For emphasis.
FAT ACCEPTANCE NUMBER 1 BESTSELLER.

Number 1 bestseller at a shack down the road wouldn't matter. The point is that this book is selling. It's selling well. It's selling hardcore because people are so sick of hating themselves and convincing themselves that fat is bad. That fat people are evil.

At any rate, I am so happy. I'm going to buy a copy when I get paid next. And possibly a copy to hand around.

What didn't make me happy - thought not really mad, more just 'eh' - was that I, after a couple of days of avoiding it, finally finished Chapter 3 in DWSF, subsequently beat Yuan Shao in his legend, and beat Orochi because he needs to get the hell out of Han Chinese territory lest Nu Wa busts a cap in his scaly well-toned and angst-ridden bum, and then saved villagers because Cao Cao and his classism is mean. Then my battery died and I didn't bother getting out of bed to plug it in and try to save the data. But I can easily do this again, really. Once I figure it out, it isn't difficult - it just requires patience and awareness. And a lack of hand sweat.

So, here's some thoughts on the game. Since I seem to love lists... Here's an bullet list!

  • It sounds odd, but this game is a great way to find out who you favourite characters in the series are outside of gameplay. This is primarily because you aren't locked into a single moveset for a character. As well, you can figure out which movesets you actually like and which you aren't so fond of. The openness and amount of choice really allows you the oppurtunity to figure out character outside of system, and system outside of character, and then look at the two together.

  • Subsequently, it also helps you figure out whom you're pretty dissappointed with. And one character I've become really disenchanted with is Zhen (though that's not SF-specific, but from 5 onward). It's not even her outfit - that for the most part is actually fine, if not very dynamic from the back. No, it's her performance and shoved-back-ness and the fact that her primary weapon - a flail - is wielded like she's a performer (plus she's a clone of Diao Chan, and that's not an appropriate fit). Zhen should be fast, elegant and cutting you like a sharp knife. And both her sieyuu and her US VA were directed in a manner that's too sultry for her own good.

    For goodnesses sakes, KOEI - Zhen's primary archetype is that of a queen. Hell, she's your primary Lady of War. She's a Queen of War. She's dignified, stately; of all characters, she should be the character who matches Cao Cao himself in calm, cool attitude and elegance. And the thing about her sexuality is that she should look good for her. Zhen shouldn't be a progressive character in terms of appearance - she should be patriarchally beautiful because Cao Wei in these games is primarily about conquest and skill. What she should be is patriarchally beautiful because it's her standard and want and because her beauty is indicative of power that she has access to.

    We need to see more of her motivations, her goals and her dreams. She can't just be Nouhime. She's not Nouhime (Musou Orochi/Warriors Orochi nailed their interactions, but not their motivations well - it's needs to be more about themselves and their desire for power). Zhen is about domination and power and nobility; not servitude and generousity. Whenever Zhen is helpful, she's commanding. She'd rather die than surrender. You're lucky to get her help. That level of presence and command has been totally obliterated, and it's frustrating and I'll stop here otherwise I'll go on for a while when this point should be a paper in itself.
  • One character who didn't fit into my above strategy though, is Huang Zhong. I love Huang Zhong. I have a big, big fake boyfriend crush on Huang Zhong. I liked him enough in 3/4/5 (barring the ageist jokes sometimes thrown at him, but they aren't endorsed by the text so that's even better), but was never wowed by his visuals or shillouette. And I've always had trouble playing with him, and struggled through using his moveset (I'd always found his initial attacks came out too slowly for my liking, in both 3/4/5 & 6). His design in 6 really blew me over the edge into adoring him, and then he recieved a new moveset in SF. What I'd seen of the moveset wasn't very inspiring, but when I actually got the game I realized that the video wasn't about the dynamism; but rather a showcase of each animation. And Huang Zhong's new moveset is dynamic. So in this case, it wasn't about giving him another moveset but being wowed by his brand new one.

  • At the same time, the fact that Xiahou Yuan was given this moveset... it's somewhat problematic. Xiahou Yuan being set up as a rival to Huang Zhong isn't an issue. What is an issue is when it's being predicated on a rivalry between archery (and if that's the case, Sun Shang Xiang better get in there too). Xiahou Yuan's claim to fame wasn't archery - it was speed. KOEI can focus on this and cover two fronts; being historically & culturally referential and being progressive. How often do you see big, hairy fat guys like Yuan being famous for lightning quick raids? None, and a good deal of that has to do with the prevalent fat-phobia that exists in both Japanese and Western culture. KOEI can seriously put their own dent in the fat hatred by doing this, and really provide some healthy cognitive dissonance. Also, as a side note - I love Yuan's SSM5/DW6 design because it's unapolagetically erotic in a fat context. As long as they keep presenting him as good-natured, competent as well as tough and in-your-face, we could have a progessive & likable icon.

  • It feels so much like DW4. This is a good thing, as DW4 was considered the pinnacle of the series in terms of sales and characterization (though the game itself was far from perfect). DW4 was my first entry into the series (notably since they had a female character whom actually wore practical, epic armor). DW4 was also a great initiation into the series since it provided both all-around narratives (in the Kingdom Musou Mode) and individual narratives (Legend Mode). We aren't getting Legend Modes in this, but we do get the Legend Duels (which do well in terms of introduction) and we get the nicely written and concise biographies (as a side, why do they keep writing that Guan Ping dies at Fan Castle, and then having him show up at Wu Zhang Plains? Is he a ghost? Can we having a floating Guan Yu head ghost boss, then?). And the set of renders used for these games really clearly dileniate personaltiy via body language (especially the new renders from SSM5S/DW6PS2 and Huang Zhong & Xiahou Yuan). Even in terms of atmosphere and palette, it feels like DW4 (SF's Battle of Chang Ban completley made me think of DW4's Guan Du in terms of environment, for example). It's even as frustratingly hard as DW4. In short, DW4-like-feel is a good thing.

  • The interface is wonderful... until you get to accessing the Pause. I don't like pushing Home (too 'takes you out of the game'), but maybe I should get used to it since most of the time when I pause it's because I'm getting beaten like no tommorow and need a breather to re-assess. Did they do this because of the multiplayer function? It would have been great if we could just hit start and the game would pause automatically, but that was seemingly troublesome for reasons I'm unaware of. Looks like I'm stuck with the Home button.

  • Charges attacks are much more useful and much more varied. This is helpful, seeing as how extended combo play is predicated on linking attacks and your main attack string is only 6 animations long. One of the notable differences in movesets is how one launches a ground-based opponent into the air (though it's not hugely diverse). For e.g and because I am one-track-minded;

    Cao Pi's Longsword moveset is very useful and easily accessible. A good right-of-the-bat combo for him that I use is (and for the record, I'll just assume you're locking on for these);

    S, S, S x R+T -> S, S, S, etc.

    Specifically, the animations go like this. The first S, S, S is Cao Pi's first three normal string attacks. While the third hit connects, do the R1+T - it's a dash launcher that's very simple and useful; Cao Pi does this sort of into-the-air-cartwheel slash that launches the enemy. It's a great, simple launcher because it keeps Cao Pi in the air for a bit at the same time and same height as the enemy, so you can just go into a simple slash spam.

    Yue Ying's Bladebow, being a much less traditional weapon and thus having less to project onto it, is less inclined for basics like Cao Pi but does have fun. My basic combo for her goes like this;

    S, S, S x R+T, (while enemy is in the air and you've landed) R, S, S, S, T, T, T

    The first S, S, S are Yue Ying's slashing attacks with the blade - Yue Ying's dash launcher is different from Cao Pi's, though. It's an incredibly useful attack, where she flipkicks forward into the air at a 45 degree angle (think a Flash Kick from Guile that moves forward, if you can reference it) and then she dives into the ground with her legs first at a 45 degree angle. The dive is an AOE attack that surrounds her body, launching everyone into the air, including her initial target. So he's still in the air after the two hits. It's at this point you dash foward towards them - because he's still in the air, she'll dash into the air after him. Once she's off the ground, then you hit square 3-4 times (just not five or you can't cancel safely) which is the single shot arrow attack. At the fourth hit, cancel into the T, which is a machine-gun-volley of 5 arrows. Tap T twice more, and the third T will forcibly push her away from the target. So she's safe and got a good combo in.

    See? Charges are useful again.

  • The new palette swaps range from good to AFRIKINMAZING. For the most part, I was pretty unimpressed with the palette swaps available in DW6; the new two swaps are so far above them in terms of fun and quality. Yue Ying in a navy blue outfit with light blue hair, and Huang Zhong in blue with black fur. Lu Xun in teal. Lu Xun in teal.
  • Why is Yue Ying not in the inter-chapter movie that features every officer? They definitely don't have the excuse of her not appearing as battle hardened or casual in a CG movie scene. Even Wei Yan got in. Wei Yan should be in. She should be too.

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Racial Politics, Fandom & Lu Xun [May. 5th, 2009|11:39 pm]
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[Audio |DWSF - Playing as Teal!Lu Xun]

Lu Xun, as a character, fills a popular and typical archetype in the DW franchise - the young, intelligent & enthusiastic pretty boy. He's also a bit of a pyro. However, there are levels of identity politics and diversity that the Lu Xun of DW6 touches that the Lu Xun of DW3/4/5 can't reach (for the purposes of this writing, I'll be grouping the designs of DW3, DW4, and DW5 as one design - due to the fact that said Lu Xun has a consistent (if not exact) facial model, a consistent silhouette, & skin tone and is a different overall design from DW6). Lu Xun, in his DW6 incarnation, is portrayed as a confident young adult with dark skin and gender-deconstructing fashion. This is a great creative decision! It really helps with inclusivity.

However, as most characters with any notable level of progressive politics deal with, there is also a major backlash in fandom to this new design. Now , there has also been a huge backlash against the new SSM5/DW6 designs as a whole - however, that fact really change much of anything since this writing focuses on how badass his new design is, and how racist, homophobic and sexist the backlash (from the fandom) has been. Said backlash expresses itself primarily in two major ways. Within Western fandom, this racist backlashed is primarily portrayed by comparing his new design to that of Native Americans in combination of it's apparent femininity as a pejorative. Within Japanese fandom, the backlash attempts to completely obliterate his darker skin tone via mass amounts of fanart that ignore said skin tone entirely.

First of all, lets focus on how Lu Xun is portrayed within his narratives in DW5 & DW6 itself (DW3 & 4 will be glossed over; DW3 not having fully developed his 3/4/5 characterization and 4 not having individual stories).

DW5 has him being introduced as Lu Meng's protoge; a young man who's innovative, enthusiastic (if not particularly ambitious at first) and with a strong sense of duty. Shortly after his introduction, he loses his mentor Lu Meng and is installed as primary Wu military strategist. His passion is noted by Zhu Rong as his leads a campaign to pacify the Nanman tribes. His level of commitment and duty is noted by his lord, Sun Quan (emperor of Wu) at the final battle between the Kingdom of Wu and the kingdom of Shu. He is portrayed as having a rivalry with both Zhuge Liang (the main military strategist of Shu) and Jiang Wei (Zhuge Liang's successor), despite being in Jiang Wei's age bracket (late teens). His ending depicts him as having placated the land with Wu, and now the people can work together to become more self-sufficient with a government they can rely one.

See what I mean? He's an honest, earnest young man. He's nice, if innovative and a bit ruthless. However, the narrative in and of itself is incredibly plain - this happened, then this happened, and this happened (though Lu Xun isn't an exception in this; the entire cast suffers from this in that game). Lu Xun isn't a particularly deep character - he's the young man who has talent, whom people don't really expect to go anywhere, and then he proves himself, and people go 'Wow, awesome!'. In terms of identity politics, it's a safer game to play - focus on less characterization. And to be fair, it's a narrative that many people identify with. I did and still do. But it's also shallow enough to allow safe projection; and that combined with his typically cute appearance.

DW6 took the individual narratives and expanded them that much more. Lu Xun was expanded as well; his primary motivation in serving Sun Ce (Sun Quan's elder brother and the founder of the Kingdom of Wu) is noted as restoring the honour of his family name (it was alluded in the game narrative that their honour was diminished with Sun Ce having conquered the family or the like). Lu Xun never openly states this though, rather he serves with a smile. However, Sun Ce dies shortly after his initial battles - and Lu Meng takes Lu Xun under his wing. Lu Meng's relationship with Lu Xun is similar to DW5, but expands Lu Meng's characterization more; he's smart enough to see that Lu Xun (trying to restore his family honour) is trying to do everything on his own and is thus doomed to fail because of such. Lu Xun takes Lu Meng's lessons to heart - but never openly, and it is to his detriment that Lu Men dies after such. Lu Xun then realizes that restoring his family's honour is part of a larger quest of getting the land to work together for the land's detriment, so everyone can contribute meaningfully and in his ending, he realizes this goal.

Pretty awesome new narrative, and has huge amounts of social justice allusions thrown in. It also really expands on Lu Xun's fluid motivations, which transform to tangibly personal to ideologically personal and national. And throughout the entire narrative, he's maintained as a character who adapts and learns and grows through pain rather than succumbing to it and being victimized by it (even in his deepest grief; the death of his mentor). And they do this while he has brown skin. It's awesome. It's so awesome to see a character with that skin tone being treated with such dignity. You can tell I'm impressed with it, and even more so when one considers how his visuals have changed.

To focus on looks... Culturally, one of the more thrown about distingsuishing facts about the fictional figure Lu Xun (the character DW's Lu Xun is based off of) were his beautiful looks. From Chapter 83 of RotK;

He was eight spans in height, with a beautiful face, like the finest jade.

Considering the pervasiveness of Japanese skin colour-based racism, it makes perfect sense for Japanese fandom to largely ignore and/or devalue his new brown skin. Japanese cultural beauty standards demonize and ignore dark skin, fat; anything that patriarchal Japanese culture percieves to be excessive or stands out (excessively 'animalistically' masculine, excessively patriarchly feminine, etc.). It's also perfectly evil, if you weren't aware. (And seriously, if you weren't - you're at the wrong journal. Seriously.)

Japanese fanart-based organizations and participants are notably strong and have institutional backing and influence (what with Doujinshi and the ability to self-publish materials featuring copyrighted designs). With this level of influence, it's little wonder that fan art & fan comic creation is a major tool for market research (and thus, trend & social study research).

Thusly, it's a pertinent indication of how Japanese fandom feels about the darkening of Lu Xun's skin tone by omitting it almost entirely in visual fanwork. Specifically, Shin Sangokumusou fancomics and fanart are... there's a ton. A huge, huge amount - especially with two notable fanart search engines, a huge amount of doujin circles (often erotic in material produced), and a huge fandom in general focused towards the franchise. Lu Xun is consistently a character with 100+ plus sites featuring fanwork of him; and Lu Xun is one of the few characters of the franchise that has a notable amount of work featuring both his 3/4/5 design and his 6 design.

Here's a sample of fanworks featuring Lu Xun's DW6 design visually compared to his official DW6 model.
Visual Comparison - Fanwork on left, Official Render on right )

These samples were randomly chosen, and even if they weren't - it doesn't change what's happened here. The fact that the Japanese fanart community has consistently ignored or removed Lu Xun's new darker skintone is indicative of the fact that they don't consider it important enough to note in their art. There isn't even a strong consistency in his skintone (this is apparent with other characters with brown skin in media as well; a good example are Katara & Sokka of Avatar: The Last Airbender). Even the artwork that comes closest doesn't capture the darkness of Lu Xun's skintone (though to give it credit, it clearly attempted to). Combined this with the sheer amount of fanart that focuses on Lu Xun, and you come to the conclusion that a major force in Musou fandom has decided to ignore Lu Xun's new brown skin. This is mean. This is akin to having no characters of different skin tones at all - it obliterates difference, instead of embracing and celebrating diversity in itself. It's racist and contributes to a global culture of skin colour hierarchy.

Western fandom contributes to racism as well - primarily comparing his appearance to Native Americans as a pejorative, or noting his tattooing as a negative. What is notably within primarily English-speaking fan communities is that his design, when criticized and deemed a failure in parts, is too feminine (or too masculine, though either way gender roles via patriarchal conditioning apply), is indicative of "gender issues", or resembles Native American aesthetics. Or that he's too flamboyant. Or too girly. Or he looks "indian". Or... "indian". Or girly. Or "indian" and that's weird.

Do you see a pattern forming? Yes, I hoped so.

Positive English feedback to the design is more varied (there have been instances of how his new design makes him appear to be a confident person), but still primarily predicated on how elegant he looks. To make a long story short, much of the positive feedback focuses on how pretty his outfit is in an exotic manner. Either way, Lu Xun is primarily othered.

Misogynistic slurs or descriptors (i.e, using a word to describe women or the feminine to also describe something negative) are also loaded as homophobic when they're used to describe men. In fact, historically, that's pretty much the primary offensive stereotype that heralded by patriarchy - that gay men are hyperfeminine-in-a-patriarchal-manner, and since women are bad, men who choose to be women are bad too. (This is the logic. Don't ask me how it makes sense. I don't even want to try.) This isn't to say that men who behave in a manner that's coded as feminine don't deserve dignity and respect, it's to say that when you use those words to describe something or someone one feels is bad, you contribute to a cultural context that doesn't like to treat queer people or women or people of colour as people. And when you criticize images in a similar way, you're saying that images that refer to that reality are bad too. This is how English-speaking fandom has reacted when noting Lu Xun's design in a negative manner. It's girly. It's "indian". It's dirty and girl and ethnic and that is wrong.

But really? It's not. It's an amazing design. It's a progressive design. It's an empowering design.
I really don't know any other way to say this other than that I'm glad Lu Xun is here. I hope his character stays as multi-faceted and progressive as it's become. And I hope he's blazing a trail for the future rather than some sad dying flame of progressive game character designs.
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Re-Introduction, Catch Up & Ideas! [May. 5th, 2009|01:04 pm]
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[Audio |KOEI - A Ways Away]

Alright, so I now have an Insanejournal! That's new! ...Not really. But most notably, this desicion was spurred by two factors;

1) Livejournal is not accessible at my place of work. Thus the death of writing for a year, among other things.
2) Scans Daily moved there after the deletion of it at LJ.

It's a move that made sense; personally, I'd been a bit tired of seeing that and other communities I'd enjoyed (Improved Archie, anyone? I do miss Space Islam.). Obviously, layout and userpics are a bit sparse right now - that will come with time and the like, but first I want to get back to the writing. Most of the people that had followed my LJ beforehand have been kept in touch, but for those of you who are a bit out of the loop.

So, in bigger news for the past year;


  1. My maternal grandmother's moved in with my family since about November of 2008, her alzheimers is reaching late stages. I've more or less come to terms with the grief and her eventual death - I've always been special to her, and she's taken care of me a great deal since I was an infant - but my Mother is going to need support. It's also really notable (culturally and historically) that her strongest memories are still of us, and of entire chapters of the Bible (New Testament).

  2. I'm an uncle - my neice, Saniya Lalaina, was born on March 16th of 2009. I promptly did her birth chart, and it more or less pits her as one of those bohemian-intellectual-types who's going to be more interested in emotional adventures than intellectual ones. I'm excited to see.

  3. In the beginning of April, I ended up catching the Chicken Pox! That was an odd experience - they lasted for about a week, and weren't itchy. My face is still scarred, and that (as well as a sort of beard) are probably the longest lasting reprecussions of such. Also, I watched too much TV - more than I had in the past 4 yearsish. Notably, most TV programming is still really mysoginistic, transphobic, fat-phobic, racist, classist and ableist. There's hints of progression, but that's about it.

  4. I ended up returning to Koei Warriors after my 2007 rage over Yue Ying's SSM5/DW6 design; especially since they've made minor changes over time to major iconography that helps with the resurgance of character (primarily consisting of giving her a narrative that focuses on her character, a new weapon that is entirely appropriate and impressive, and a new form that highlights war-like armor). I ended up becoming relatively good friends with a few, and oddly got in contact with the former owner of the site, Chin Sun. Then I became a moderator for a few months, which was a nice experience. However, the KW staff team (specifically one person, but they weren't named individually and it wouldn't be ethical to do so here) posted an announcement that was incredibly sexist in content and tone. That, combined with a consistent anti-feminist tone and a growing list of other responsibilities, helped me to decide to quit being a moderator and an active member (though I'm very happy to say that there are no visible bad feelings on either side). I never saw my leaving mentioned or the like, so I'm not sure if it was publically noted - though that's a moot point.

  5. Subsequently, I've begun several projects in CHAnges - I'm working on a slur-etymology-offense-list as of now, and later I'd like to begin allocating resources and writing for an FAQ and other progressive politics works.

  6. I bought a PSP! And Dynasty Warriors Strikeforce. Clearly, this is a huge deal. Also of note are the extra palette swaps, which is pretty much why I bought the game. Teal Lu Xun with brown skin. Teal with brown skin. Paper mirrors! Awesome. As such - finding such a grand paper mirror has caused me to play with only him for the past 2 days. Considering I play as Yue Ying almost fanatically, this is pretty huge (for me, worthy of going in huge year stuff).


Anyways, I'm going to try my best to get back into writing consistently. Therefore, I have come up with a list of topics of stuff I intend to write about. That's right - get ready for another ordered list. But this time it matters? I'd really like anyone who bothers to read this to note any that really stick out and comment that those are ones they'd be interested in reading; because that will help me actually write them - also, if you have ideas (geared towards topics dealing with Feminism, Race politics, Queer politics, etc.), share them! Thanks in advance to those who do or don't but considered!


  1. Representation of Women & Feminism in Dynasty Warriors, Samurai Warriors, and Warriors Orochi

  2. Characterization of Women & Queerness in Shin Sangokumusou VS Dynasty Warriors

  3. Feminist representation of Yue Ying: Iconography, Narrative & Gameplay

  4. SEMI-COMPLETE - Queerness, Race politics, Gender Fluidity & Lu Xun has become Racial Politics, Fandom & Lu Xun, but needs to be expanded to include analysis of Japanese attitudes towards Chinese history.

  5. Feminist Politics with Sailorneptune & Sailorpluto

  6. Why I love Gail Simone's Wonder Woman

  7. I really hope the Blue Lanterns represent Hope & Faith well and Don't Die, and other Rainbow Lantern thoughts

  8. The fluidity of Chun-Li

  9. Feminist, Class & Race politics in The Legend of Chun-Li

  10. I am so excited for Greg Rucka's Batwoman

  11. Politicizing Avatar - Why I am going to make Children of the Future watch this

  12. Renouncing Patriarchy & Huang Zhong

  13. Radical Feminism & Dynasty Warrior's Kingdom of Shu

  14. Interpreting Folktale & Representations of Zhuge Liang's wife

  15. Comparison of Faith & Progressive politics - Kanetsugu Naoe & Chosokaba Motochika

  16. Bromance, Homoerotic Friendship & Samurai Warriors

  17. Shudo & BL; Ranmaru & Nobunaga and Kanetsugu & Kenshin

  18. Racism within Gaming Fandom

  19. Donna Troy, and the Tragedy of What To Do Now

  20. Chun-Li & Reclamation of Dignity within Agency-filled Sexuality

  21. Sun Quan - Queerness, Class & Noblesse Oblige

  22. KOF Women and the Cutting Room Floor

  23. Japanese Fan Merchandise & Mysoginy

  24. I love Scott Pilgrim because it's in Toronto and because I abhor Scott Pilgrm

  25. Kogepan is amazing and it deals with hardcore Victim Politics

  26. COMPLETE - A Sense of Closure - Justice and SSM5/DW6's Ma Chao.

  27. Female Protagonists, UDON's representation of Chun-Li and Yay

  28. Persona & Feminism AKA Why 3 and 4 are awesome

  29. Persona 4, Homosexuality, Homophobia and BL fanworks

  30. Astrology, History and lovely Oversimplification

  31. DW4 - The most thoughtful additions to the series

  32. Identity Politics & Wu

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