| Fat-O-Sphere success & Strikeforce thoughts. |
[May. 7th, 2009|01:13 pm] |
Yesterday, I had a nice peice of writing planned - talking about how flipping amazing it is that International No Diet Day happened at all; how Lessons from the Fat-O-Sphere came out and it's a freaking NUMBER 1 BESTSELLER.
Let me repeat. A book about FAT ACCEPTANCE & ACTIVISM IS A NUMBER 1 BESTSELLER.
For emphasis. FAT ACCEPTANCE NUMBER 1 BESTSELLER.
Number 1 bestseller at a shack down the road wouldn't matter. The point is that this book is selling. It's selling well. It's selling hardcore because people are so sick of hating themselves and convincing themselves that fat is bad. That fat people are evil.
At any rate, I am so happy. I'm going to buy a copy when I get paid next. And possibly a copy to hand around.
What didn't make me happy - thought not really mad, more just 'eh' - was that I, after a couple of days of avoiding it, finally finished Chapter 3 in DWSF, subsequently beat Yuan Shao in his legend, and beat Orochi because he needs to get the hell out of Han Chinese territory lest Nu Wa busts a cap in his scaly well-toned and angst-ridden bum, and then saved villagers because Cao Cao and his classism is mean. Then my battery died and I didn't bother getting out of bed to plug it in and try to save the data. But I can easily do this again, really. Once I figure it out, it isn't difficult - it just requires patience and awareness. And a lack of hand sweat.
So, here's some thoughts on the game. Since I seem to love lists... Here's an bullet list!
- It sounds odd, but this game is a great way to find out who you favourite characters in the series are outside of gameplay. This is primarily because you aren't locked into a single moveset for a character. As well, you can figure out which movesets you actually like and which you aren't so fond of. The openness and amount of choice really allows you the oppurtunity to figure out character outside of system, and system outside of character, and then look at the two together.
- Subsequently, it also helps you figure out whom you're pretty dissappointed with. And one character I've become really disenchanted with is Zhen (though that's not SF-specific, but from 5 onward). It's not even her outfit - that for the most part is actually fine, if not very dynamic from the back. No, it's her performance and shoved-back-ness and the fact that her primary weapon - a flail - is wielded like she's a performer (plus she's a clone of Diao Chan, and that's not an appropriate fit). Zhen should be fast, elegant and cutting you like a sharp knife. And both her sieyuu and her US VA were directed in a manner that's too sultry for her own good.
For goodnesses sakes, KOEI - Zhen's primary archetype is that of a queen. Hell, she's your primary Lady of War. She's a Queen of War. She's dignified, stately; of all characters, she should be the character who matches Cao Cao himself in calm, cool attitude and elegance. And the thing about her sexuality is that she should look good for her. Zhen shouldn't be a progressive character in terms of appearance - she should be patriarchally beautiful because Cao Wei in these games is primarily about conquest and skill. What she should be is patriarchally beautiful because it's her standard and want and because her beauty is indicative of power that she has access to.
We need to see more of her motivations, her goals and her dreams. She can't just be Nouhime. She's not Nouhime (Musou Orochi/Warriors Orochi nailed their interactions, but not their motivations well - it's needs to be more about themselves and their desire for power). Zhen is about domination and power and nobility; not servitude and generousity. Whenever Zhen is helpful, she's commanding. She'd rather die than surrender. You're lucky to get her help. That level of presence and command has been totally obliterated, and it's frustrating and I'll stop here otherwise I'll go on for a while when this point should be a paper in itself.
- One character who didn't fit into my above strategy though, is Huang Zhong. I love Huang Zhong. I have a big, big fake boyfriend crush on Huang Zhong. I liked him enough in 3/4/5 (barring the ageist jokes sometimes thrown at him, but they aren't endorsed by the text so that's even better), but was never wowed by his visuals or shillouette. And I've always had trouble playing with him, and struggled through using his moveset (I'd always found his initial attacks came out too slowly for my liking, in both 3/4/5 & 6). His design in 6 really blew me over the edge into adoring him, and then he recieved a new moveset in SF. What I'd seen of the moveset wasn't very inspiring, but when I actually got the game I realized that the video wasn't about the dynamism; but rather a showcase of each animation. And Huang Zhong's new moveset is dynamic. So in this case, it wasn't about giving him another moveset but being wowed by his brand new one.
- At the same time, the fact that Xiahou Yuan was given this moveset... it's somewhat problematic. Xiahou Yuan being set up as a rival to Huang Zhong isn't an issue. What is an issue is when it's being predicated on a rivalry between archery (and if that's the case, Sun Shang Xiang better get in there too). Xiahou Yuan's claim to fame wasn't archery - it was speed. KOEI can focus on this and cover two fronts; being historically & culturally referential and being progressive. How often do you see big, hairy fat guys like Yuan being famous for lightning quick raids? None, and a good deal of that has to do with the prevalent fat-phobia that exists in both Japanese and Western culture. KOEI can seriously put their own dent in the fat hatred by doing this, and really provide some healthy cognitive dissonance. Also, as a side note - I love Yuan's SSM5/DW6 design because it's unapolagetically erotic in a fat context. As long as they keep presenting him as good-natured, competent as well as tough and in-your-face, we could have a progessive & likable icon.
- It feels so much like DW4. This is a good thing, as DW4 was considered the pinnacle of the series in terms of sales and characterization (though the game itself was far from perfect). DW4 was my first entry into the series (notably since they had a female character whom actually wore practical, epic armor). DW4 was also a great initiation into the series since it provided both all-around narratives (in the Kingdom Musou Mode) and individual narratives (Legend Mode). We aren't getting Legend Modes in this, but we do get the Legend Duels (which do well in terms of introduction) and we get the nicely written and concise biographies (as a side, why do they keep writing that Guan Ping dies at Fan Castle, and then having him show up at Wu Zhang Plains? Is he a ghost? Can we having a floating Guan Yu head ghost boss, then?). And the set of renders used for these games really clearly dileniate personaltiy via body language (especially the new renders from SSM5S/DW6PS2 and Huang Zhong & Xiahou Yuan). Even in terms of atmosphere and palette, it feels like DW4 (SF's Battle of Chang Ban completley made me think of DW4's Guan Du in terms of environment, for example). It's even as frustratingly hard as DW4. In short, DW4-like-feel is a good thing.
- The interface is wonderful... until you get to accessing the Pause. I don't like pushing Home (too 'takes you out of the game'), but maybe I should get used to it since most of the time when I pause it's because I'm getting beaten like no tommorow and need a breather to re-assess. Did they do this because of the multiplayer function? It would have been great if we could just hit start and the game would pause automatically, but that was seemingly troublesome for reasons I'm unaware of. Looks like I'm stuck with the Home button.
- Charges attacks are much more useful and much more varied. This is helpful, seeing as how extended combo play is predicated on linking attacks and your main attack string is only 6 animations long. One of the notable differences in movesets is how one launches a ground-based opponent into the air (though it's not hugely diverse). For e.g and because I am one-track-minded;
Cao Pi's Longsword moveset is very useful and easily accessible. A good right-of-the-bat combo for him that I use is (and for the record, I'll just assume you're locking on for these);
S, S, S x R+T -> S, S, S, etc.
Specifically, the animations go like this. The first S, S, S is Cao Pi's first three normal string attacks. While the third hit connects, do the R1+T - it's a dash launcher that's very simple and useful; Cao Pi does this sort of into-the-air-cartwheel slash that launches the enemy. It's a great, simple launcher because it keeps Cao Pi in the air for a bit at the same time and same height as the enemy, so you can just go into a simple slash spam.
Yue Ying's Bladebow, being a much less traditional weapon and thus having less to project onto it, is less inclined for basics like Cao Pi but does have fun. My basic combo for her goes like this;
S, S, S x R+T, (while enemy is in the air and you've landed) R, S, S, S, T, T, T
The first S, S, S are Yue Ying's slashing attacks with the blade - Yue Ying's dash launcher is different from Cao Pi's, though. It's an incredibly useful attack, where she flipkicks forward into the air at a 45 degree angle (think a Flash Kick from Guile that moves forward, if you can reference it) and then she dives into the ground with her legs first at a 45 degree angle. The dive is an AOE attack that surrounds her body, launching everyone into the air, including her initial target. So he's still in the air after the two hits. It's at this point you dash foward towards them - because he's still in the air, she'll dash into the air after him. Once she's off the ground, then you hit square 3-4 times (just not five or you can't cancel safely) which is the single shot arrow attack. At the fourth hit, cancel into the T, which is a machine-gun-volley of 5 arrows. Tap T twice more, and the third T will forcibly push her away from the target. So she's safe and got a good combo in.
See? Charges are useful again.
- The new palette swaps range from good to AFRIKINMAZING. For the most part, I was pretty unimpressed with the palette swaps available in DW6; the new two swaps are so far above them in terms of fun and quality. Yue Ying in a navy blue outfit with light blue hair, and Huang Zhong in blue with black fur. Lu Xun in teal. Lu Xun in teal.
- Why is Yue Ying not in the inter-chapter movie that features every officer? They definitely don't have the excuse of her not appearing as battle hardened or casual in a CG movie scene. Even Wei Yan got in. Wei Yan should be in. She should be too.
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